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fighters
FAQ
The Puzzle Fighter Shrine FAQ
by Giulio Piancastelli
[10th July 2001]

Puzzle Fighter FAQ
by John Jung
[17th April 1999]

Puzzle Fighter Secrets
by Richard Uyeyama
[18th November 1998]

Puzzle Fighter FAQ
by Hunter
[28th August 1996]

Fighters
Akuma Chun-Li
Dan Devilot
Donovan Felicia
Hsien-Ko Ken
Morrigan Ryu
Sakura
Akuma
Akuma
Date of birth
Unknown

Height
178 cm.

Weight
80 Kg.

Nationality
Japan

He is a secret character, so there's nothing about him in the instruction manual.

Counter Gem
Akuma's Counter Gem pattern

Weak Colors
Green

Winning Quotes
I am Akuma! Also the master puzzler.
Evil is what I am. Death is what I bring.
You are a pathetic example of carbon based wastage!
To beat you is not enough, I must destroy you!

Akuma's Stage
Akuma's stage

My two Euro-cents
Playing with Akuma, you will notice that even if his pattern and Devilot's one are very similar, Akuma has only got the second best counter gem pattern of the game, due to the way the pattern's diagonal runs (from upper right to lower left). Anyway, the kind of pattern both Akuma and Devilot have is clearly the best beacuse it does not offer a single disadvantage: no power gems yielded, no runs or towers left, no nothing! The price Akuma's and Devilot's players have to pay for this unique pattern is that all the attacks they do using crash gems are worth only from 1/2 to 2/3 the value they would be for the other fighters. Also, this means that even the value of a defense against an opponent's attack is halved or reduced to 2/3 of the original, but luckily the damage coming from attacks using a diamond gem is not modified in any way.
Despite of this drawback, I think Akuma is still a playable charachter, meaning he is not useless and that you can win a consistent number of games using him. The lack of any advantage for the opponent in his counter gem pattern lets you make small attacks without the fear to help your opponent in building a setup, but with the confidence you'll usually mess it up instead. More, you have to learn how to effectively use chains, and how to exploit every single advantage the opponent's counter gem pattern let you take. The last requirment is patience: since the drawback, playing Akuma means often to engage a long battle, and patience and hard work only can lead you to the final victory.

Background tile
Akuma's tile

Moves
Taunt (1-11)
Gou (Great) Hadou Ken (12-17, 1 hit)
Shakunetsu (Flame) Hadou Ken (18-29, 3 hits)
Messatsu (Killing) Gou Hadou (30-up, 6 hits)
Shun Goku Satsu (if you win the opponent) (30-up, 8 hits)

Note that the Shun Goku Satsu Super Final Move is not available in the arcade version of the game. It can, however, be seen on the PlayStation and PC versions.

Credits go to Ad@m for moves and trivia.

Final Move
Akuma's Final Move

History
19?? - Cyberbots
1994 - Super Street Fighter 2 Turbo
199? - X-Men: Children of the Atom
1995 - Street Fighter Alpha
1996 - Street Fighter Alpha 2
1996 - Super Puzzle Fighter 2 Turbo
1996 - X-Men vs. Street Fighter
1996 - Street Fighter EX
1997 - Street Fighter EX Plus
1997 - Pocket Fighter
1997 - Marvel Super Heroes vs. Street Fighter