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OLD NEWS ARCHIVE: latest news are available here. |
3 oct. 01 |
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Armyeditor 1.0.0 released: you can now edit the Conan armies.
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29 sept. 01 |
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Version 1.7.1 released
- BUG: the "Random Enemy" option on Conan create a 0 moral
enemy.
- BUG: OW not working regardless of the Preferences
- BUG: Samurai army stats not displayed in the Army Selection dialog.
- BUG: Second Line attack preference (2/4pts) not working in certain
cases..
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23 sept. 01 |
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Version 1.7.0 released: you need the new
engine and the new graphic archive to play
with Conan. The required files have been
"consolidated" to include all the recent army additions (including
the Diadochoi module): if you're using version 1.6.3 you don't need them.
- The new Conan module is now available
for download.
- A new preference is available in the "Conan" section to
use the Hoplites armies within the Conan module.
- New preference: Special LI Mobility: LI can move on the second line.
LI can gain a flanking position against MI, BI, HI, PH, CO, LG with a TQ check
if the target unit has an adiacent empty area (like all mounted
units).
- Hotseat mode improved: you can now play in Hotseat starting
a PBEM battle. At the end of your turn a new button will make
possible to swap the active player without saveing/reloading the
game.
- Autosave is now working for all modules (Samurai and Conan)
- PBEM is now possible for all modules (Samurai and Conan)
- AI reviewed (mainly PH play)
The army editor will be soon updated to 1.0.0: you will be able
to create both Hoplites and Conan armies. Expect soon an updated manual.
NOTE: being a "dot-zero" release expect early bugs
and (possibly) some quick fix.
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23 august 01 |
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The new army pack Diadochoi is now available:
author is Michael Akinde. Unzip it on your Hoplites directory to use the
six new armies. A Diadochoi.readme file is also in the army pack with
more historical information about each army. A very good pack: thanks
Michael.
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18 july 01 |
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Version 1.6.3 released
- BI play can now be restricted (in the Field Restriction panel)
- UI: some ambiguous messages fixed
- BUG: when moving a unit if the terrain costs some COH the unit
doesn't route even it COH >= TQ
- Minor fixing and tuning in the engine.
This is probably the last release before my holidays (i'll be
unavailable from july the 26th to august the 17th - no television, no
mobile, no computer, just books, food, sleep and ... daughters and wife).
The new version include a lot more of what's in the surface (even if
you won't be able to access it ;)): i'm now working on a new module,
Conan, that will add some different possibilities of gameplay. I will
give more details on it after my holidays but if you're interested on
what's look like you can have a look at this
screenshot.
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27 june 01 |
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A new army pack for Alesia is now available:
author is Bruno Cosenza. Unzip it on your Hoplites directory to use the
two new armies and cards.
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24 june 01 |
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Version 1.6.2 released
- PBEM: a report button is now available to access the last turn description
- PBEM BUG: when you gain the initiative you cannot perform the
second turn
- BUG: routed unit receive an incorrect manoeuvre when routed in the enemy turn
- BUG: CH are unable to gain a flank position with a FLANK card when
attacking from a different zone.
- Samurai BUG: desktop not correctly set when playing a Samurai game
after loading an Hoplites saved game.
- Samurai BUG: clan flag are not reset at the beginning of a new
turn
- UI: up to 4 special rules can now be correctly displayed in the main window
- UI: Army selection dialog reviewed to allow more descriptive data
- UI: you can delete the saved games by shift-clicking on them
- UI: some typo fixed and messages reviewed to make it easier to
understand.
- README.TXT file revised
- New preference: Descriptive UI. When this preference is selected some
additional text is used to make the dialogs more "friendly" (eg. turns are not numbered but displayed as
hours, the missile results are kept on a textual form). In the future releases this approach will be extended to more dialogs.
Please note that the old saved games (autosave and PBEM are NOT
compatible with the new version).
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22 june 01 |
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A new army is available in the Armies page:
author is E.C.Ostermeyer
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12 june 01 |
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- Four new armies are available on the army
pack 01 archive (author is Franco Gardella): unzip the archive
in your Hoplites directory to access the new armies. (NOTE: Vikings
use 4 special rules and the relative markers are incorrectly
displayed in the main window. Version 1.6.2 will fix this problem)
- Required files reviewed: the special cards now have on the bottom
the name of the phase when the card can be played. While not
mandatory please download the new archive to keep your install
up-to-date (the new required.zip archive include also the 4 new
armies)
- The army editor has been updated to
0.9.8: you can now create a new leader for an army and add
some "historical period" info. This information will be
used in the future to filter the adversary.
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3 june 01 |
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Version 1.6.1 repackaged to solve the download problems. If you're using
1.6.0 You need now to get both the hoplites.,
and graphic archives.
- An new army is available in the new hoplites archive: Sumer, with
a new CH card. The army is still in test but is nearly completed. If
you have already 1.6.1 you can download the sumer.zip
archive and unzip it on your Hoplites folder.
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22 may Y1 |
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Version 1.6.1 released (1.7.0 beta could be more appropriate).
- BETA: after the AI turn the
game is automatically saved (only for Hoplites). You can continue the last saved game by
selecting the new Load (chest) button in the Game Selection form.
Since this is the first release where a public load/save feature is
implemented please expect some early bugs.
- BETA: PBEM (only for Hoplites).
In the game selection form you can click the PBEM button (parchement)
start a PBEM game. The player that starts the PBEM game has the
initiative. At the end of the turn a "Save Game" button is
displayed: by clicking on it you can access a dialog where you can
specify the name of the game. The manual
include the PBEM details.
Using the PBEM mechanism you can also play in Hotseat Mode:
the first player starts the game, play his turn, saves the game and
leaves the current game. The second player can now Load the saved
game and contiune the fight.
Again, since this is the first release of PBEM please expect some early
bugs: a lot of features are missing in this release, so if you think
that something could be added to PBEM please send to me some
feedback.
- The sound module has been updated with
some new sounds. A new sound engine has been included in the game
engine, since the previous Microsoft
DLL was causing some strange (?) problems.Let me know it you still
are unable to hear the sounds.
- The manual has been updated.
- The Rally Form now display only the routed units.
- UI: new splash screen
- UI change: Game Type Form and Game Selection Form merged on a single
form: you can now play a Hoplites game and then a Samurai
one without restarting the program
- UI: the game now "remembers" both the last Hoplites and
Samurai battles.
- Persia army type on armylist.dat fixed (the Persia Chariot army
can now be open in the editor without any error message).
- BUG: AI using Flank with Chariots without Flank Card
- BUG: CH cannot gain a Flank Advantage by attacking a different
Zone
- BUG: the rally form allow to rally a unit with manoeuvre > 0
when opened by clicking on the "routed" label.
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28 apr Y1 |
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Note: Hoplites has been reviewed (positively) on Vae Victis #38 by Fred
Bey.
Version 1.6.0 released: if you have 1.5.4 you can download only the hoplites
archive, otherwise all the archives (hoplites.,
required and graphic)
must be dowloaded.
- SOUNDS module added: download the sound
archive and unzip it on your Hoplites directory. Sounds are
enabled with a new Dialogs/UI Preference
- Field restrictions are not enforced on an army with MOBILITY.
- AI Improvements: better analisys of enemy terrain before play.
- Debriefing added at the end of each battle: you can now verify the
units eliminated/routed and the turn when a unit has been played or
routed.
- New Preference Added: 2nd line attacks are worth 4 points (instead
of the standard 2pt). This preference is intended to make "free"
attacks more valuable.
- BUG: units cannot be rallied if newly routed (this happened only
for the human player, while the AI was following the correct
procedure, so it was another useful bug).
- BUG: flanking is possible only if the attacher can (teoretically)
move on the area adjacent to the target.
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01 apr Y1 |
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Version 1.5.4 released
- New Major Rule Preference: Use Cavalry Pursuit. When this rule is
active if a CAV unit routs another unit there is a chance that the
attacking cavarly will pursuit the routed unit. If a cavalry unit
pursuit an enemy it will destroy it in the 80% of the cases.
Units in Pursuit are counsidered out of the battlefiled: they can be displayed in the Rally Phase by clicking in
the new button in the lower left: a new dialog is then displayed.A
label over the Player's second line stats will be displayed to show
how many units are on pursuit for both players.
A unit in Pursuit will get a variable (1-4) amount of Manoeuvre
level: every turn this level is decremented and when is 0 (no marker
in the card) you can select a unit and try to regroup it (using the
leader initiative as percentage). If you're successful the unit goes
in the "rallied" group (standard second line).
The number of regroup attempts is equal to the Leader's command
points: the same value is used for both Rally and Regroup operations.
- New Rule Preference: Engaged Units cannot Missile Fire. While
Engaged a missile capable unit cannot fire in the Missile Phase; the
unit is not on a "No Missile" status: it's simply unable
to use his missile capability while it stays near the enemy.
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3 mar Y1 |
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Version 1.5.3 released
- Preference screen/management reviewed: the number of rules and
play preferences is now too high to be managed on a simple list. In
the long term the new tabbed dialog will include all the preference/setup
data (terrain, deck)
- The Field Restrictions are now managed on a new tab in the
Preference dialog: You can specify what unit types can be played in
the center and/or wings
- New preference (Dialogs/UI) "Skip void phase": when it's
selected
- the rally phase is skipped if no rallied or routed units are
in the second line
- the shock phase is skipped if no units can conduct a melee
- New preference: ALL units always perform OW.
- Minor bug fixing (some messages)
- Persia army revised - now includes the CAT HC needed to edit the
Persia Cataphract army.
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12 feb Y1 |
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Version 1.5.2 released
- the "No combat on Setup" preference now is working also
for the human player 99.99% of the cases.
- some bugs related to the "discovering" of hidden units
- minor fixes in the engine
- Samurai charts updated
- BUG (Samurai): wrong clan count on attack.
- The samurai module has been updated to
include two new armies (Ishida - Sekigahara and Tokugawa -
Sekigahara): these are intended to be used together since
they both have AS capable of missile fire.
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07 feb Y1 |
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Version 1.5.1 released to fix the expected early bugs
- Camels cannot attack a unit on a prohibited terrain
- The preference "CAV always perform OW" now also includes
Camels
- BUG: hitting twice the enter key can cause an error or a double
phase.
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05 feb Y1 |
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Version 1.5.0 released - i've updated the three main archives (hoplites.,
required and graphic)
so you have to
download the three of them.
- New unit type: Camels. Camels are a special
type of light mounted units. Like LC camels do not get a manoeuvre
marker when played and can OW if attacked by foot unit and by HC.
Camels are treated as LC for shock purposes: cavalry units attacked
by a Camel have a -2 TQ modifier while cavalry attacking a Camel
has a -1 TQ modifier.
- Added a new army type, Middle East, used for a new army Midianites,
with a main force of Camels.
- Added a new Samurai terrain: Castle. You cannot shock attack from
this terrain type. This characteristic could be added to other
terrains: let me know what you think of it.
- A new samurai army is available, Nagashino Castle, using the new
terrain.
- New Preference: "No combat on Setup"; when it's selected
no missile combat is possible during the Setup turns. Since shock is never possible in the
Setup you can now have an initial phase of the game with no
interaction at all: the fight will start normally (and furiosly) at
the end of the Setup turns. Prepare your first line and wait for the
buccina signal!
- New Preference: "Fog of War": some of the terrains
provide enough cover to hide the units (the help on-line on the card
will display such a characteristic). A unit is "hidden"
when is played on such a terrain and there are no adjacent enemy.
(note: the AI doesn't consider the hidden units in his evaluation of
the moves).
- UI addiction: hidden units have a TQ printed with a green
background
- UI addition: a "no shock" label is shown to the right of
the turn number when the shock is not possible due to the initiative
or because of the setup phase.
- Minor bugs & revisions: a small bug in the Initiative fixed,
one SK card label revised.
The manual has been updated to include the new units and rules.
The army editor has been updated to
0.9.7 to take in account the news.
While the samurai module has been updated the relative archive has
not been changed, so you can keep the old samurai.zip file.
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23 jan Y1 |
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The manual has been updated to include the
latest rules and an exaustive list of the abbreviations used in the
game.
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15 jan Y1 |
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Version 1.4.9 released to fix a damn bug with Samurai - if only play
with Hoplites you don't need to upload the engine. :(
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14 jan Y1 |
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Version 1.4.8 released (only the engine hoplites.zip
is needed).
- BUG (another useful one): free flank attack from a different area
because the flank marker is not checked.
- A new army type Asia, to be used as a generic OOB for a lot of
future armies.
- A new very special army, Iphicrates: what's so special ? I
want tell you right now - i suggest to play against
Iphicrates and see what's happening. The first one that will email
to me what's about this army will receive a special prize.
A new desktop is also available, with a
Roman Testudo in action
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12 feb Y1 |
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Version 1.5.2 released
- the "No combat on Setup" preference now is working also
for the human player 99.99% of the cases.
- some bugs related to the "discovering" of hidden units
- minor fixes in the engine
- Samurai charts updated
- BUG (Samurai): wrong clan count on attack.
- The samurai module has been updated to
include two new armies (Ishida - Sekigahara and Tokugawa -
Sekigahara): these are intended to be used together since
they both have AS capable of missile fire.
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07 feb Y1 |
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Version 1.5.1 released to fix the expected early bugs
- Camels cannot attack a unit on a prohibited terrain
- The preference "CAV always perform OW" now also includes
Camels
- BUG: hitting twice the enter key can cause an error or a double
phase.
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05 feb Y1 |
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Version 1.5.0 released - i've updated the three main archives (hoplites.,
required and graphic)
so you have to
download the three of them.
- New unit type: Camels. Camels are a special
type of light mounted units. Like LC camels do not get a manoeuvre
marker when played and can OW if attacked by foot unit and by HC.
Camels are treated as LC for shock purposes: cavalry units attacked
by a Camel have a -2 TQ modifier while cavalry attacking a Camel
has a -1 TQ modifier.
- Added a new army type, Middle East, used for a new army Midianites,
with a main force of Camels.
- Added a new Samurai terrain: Castle. You cannot shock attack from
this terrain type. This characteristic could be added to other
terrains: let me know what you think of it.
- A new samurai army is available, Nagashino Castle, using the new
terrain.
- New Preference: "No combat on Setup"; when it's selected
no missile combat is possible during the Setup turns. Since shock is never possible in the
Setup you can now have an initial phase of the game with no
interaction at all: the fight will start normally (and furiosly) at
the end of the Setup turns. Prepare your first line and wait for the
buccina signal!
- New Preference: "Fog of War": some of the terrains
provide enough cover to hide the units (the help on-line on the card
will display such a characteristic). A unit is "hidden"
when is played on such a terrain and there are no adjacent enemy.
(note: the AI doesn't consider the hidden units in his evaluation of
the moves).
- UI addiction: hidden units have a TQ printed with a green
background
- UI addition: a "no shock" label is shown to the right of
the turn number when the shock is not possible due to the initiative
or because of the setup phase.
- Minor bugs & revisions: a small bug in the Initiative fixed,
one SK card label revised.
The manual has been updated to include the new units and rules.
The army editor has been updated to
0.9.7 to take in account the news.
While the samurai module has been updated the relative archive has
not been changed, so you can keep the old samurai.zip file.
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23 jan Y1 |
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The manual has been updated to include the
latest rules and an exaustive list of the abbreviations used in the
game.
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15 jan Y1 |
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Version 1.4.9 released to fix a damn bug with Samurai - if only play
with Hoplites you don't need to upload the engine. :(
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14 jan Y1 |
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Version 1.4.8 released (only the engine hoplites.zip
is needed).
- BUG (another useful one): free flank attack from a different area
because the flank marker is not checked.
- A new army type Asia, to be used as a generic OOB for a lot of
future armies.
- A new very special army, Iphicrates: what's so special ? I
want tell you right now - i suggest to play against
Iphicrates and see what's happening. The first one that will email
to me what's about this army will receive a special prize.
A new desktop is also available, with a
Roman Testudo in action
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21 dec 2K |
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Version 1.4.7 released: a new packaging has been created to facilitate
the download operations. The game is now composed of three
archives:
- the latest game engine hoplites.zip
- the army files required.zip
- the graphic support files (backgrounds) graphic.zip
I expect the graphic archive to be very static, while the other two
will be updated at the release of the new versions; since you always need
the latest game engine i've tried to make it as small as possible.
News on 1.4.7
- A couple of new armies added: Corinth and Dionysius. Both are 1300
points armies based on the Tyrant period with a strong HI/PH core.
- BUG: (a useful one indeed) you cannot declare an attack on a
non-adiacent unit to trigger the OW
- BUG: declaring 9 attacks doesn't crash the system any more
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23 nov 2K |
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Version 1.4.6 released
- A new Special Rule added: Long Swords: when is active BI are considered Attacker Superior if one of the following cases apply to the defender
1- is on the extreme left or right area
2 - has two consecutive free areas on the left or right flank: in this case
areas on a different zone count
as two
- A new army is available, Caratacus, using the Long Sword special
rule (and of course a couple of new cards, now totalling 124).
- The Sassaind army has been heavily updated to be more "historical"
- The editor has been updated to 0.9.6.
- Field restictions (act II): not yet available a specialized dialog
but at least now you can specify exactly your preferred restrictions.
Simply edit the tables.dat file and look for the section [Field
Restrictions]: you will find two rows, labeled CENTRE and WINGS
where you can specify the TYPES you dont' want to be playable
I've been informed of some problems with my actual provider so i've
created a mirror site to download the basic archives at geocities:
http://www.geocities.com/hoplites2 I'll
try to keep it updated.
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13 nov 2K |
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Version 1.4.5 released
- The Combat Result Table is now available on the Chart dialog
- The Field Restrictions now include also the HI on the wings. Note:
I'm planning to include a full Restriction Window where You will be
able to choose exactly which units are limited and where.
- BUG: runtime error after the AI rally with leader
- BUG: field restrictions not enforced using a combined move
- The manual has been updated: i've tried
to clarify the combat process, especially for those not familiar
with the GBoH system. And with the CRT now available you can now
estimate a lot better your chances.
- The editor has been updated to 0.9.5:
not yet 100% stable but a little better. And You can now edit the
army notes.
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6 nov 2K |
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A missing file in the hoplites game engine archive has been added.
Without it the CHALLENGE card causes a runtime error. You can either
download the updated engine, download the required
files or simply right click on the characters.dat
link and save it on you Hoplites directory.
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5 nov 2K |
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Version 1.4.4 released
- Personal Combat added to the Samurai module
(you have to dowload the new module to use this feature): a new
special card CHALLENGE can be added to the army decks with the usual
preference screen. By dropping this card on the field you can
trigger a personal combat and win (or lose) a Bundori (severed head)
worth 5 points. Combat is resolved with the GBoH Samurai rules.
- minor UI update: You can now use the Enter key to close the
windows and in the Y/N dialogs this key will choose the Yes option
- the mordor army file has been updated to
fix an error with the HI and some improvements has been done on the
AI to fight against the DK.
- on the Select Army dialog a new button is now available to show
the army description (when available). I plan to add a short text
for all the armies but for now only a few have been updated
- A Samurai-specific Castle terrain has been added to the module: in
this first release you can consider it as a japanese
"camp" (not yet used in any army).
- A new Samurai army (author is Berger) has been uploaded on the Armies
Page.
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24 oct 2K |
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Two new armies (author is Stuart Bennington) have been uploaded and are
available on the Armies Page.
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21 oct 2K |
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Do you think Elephants are too strong? This is Your release.
Version 1.4.3 released (only the game engine
is needed)
- Caltrops added: this is as special card You can play on a
enemy clear area (also including areas with EL on it!) to reveal the
presence of the Caltrops. Any EL unit present or played later on
this area will suffer a 4 hit damage.
- New army: Ptolemy, using caltrops (Seleucid army type has also
been revised)
- New preference added - Balance: Elephant worth TQ value. If this
preference is selected then each EL unit will worth the full TQ
route points instead of the standard GBoH two points.
- Samurai bug: the combined move (AS on TP or YU) wasn't checked for
the clan limit
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18 oct 2K |
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The Samurai module has been updated to
include a missing message file. This should solve the "Blank dialog"
bug.
The Takeda Guns army has a couple of typo that cause a crash of the
program. You can download the correct army
file on the Hoplites directory while waiting for the next release.
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14 oct 2k |
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The Samurai module has been tested a lot, identifying and fixing the
major bugs; i'm not sure it's completely solid so please send to me any
occurrences of crashes.
Some of the bugs where on the Hoplites module so even people not
interested in Samurai should download the latest version.
Version 1.4.2 released (only the game engine
is needed)
- Samurai Artillery added (Ozutsu): the guns are very effective (from
1 to 3 hits) and are treated as AS when defending on shock combat to
represent the inherent infantry escort.
- Takeda Guns army added
- BUG: defender superiority sometimes was not applied
- BUG: AI cannot flank on river
- BUG: TP/YU size never shown and AI cannot use them to attack
- BUG: cohesion card is not counted for the clan limit
- BUG: cohesion card doesn't count for the dinamic play/draw
mechanism
- BUG: rally card lost when used to rally a unit and the action is
not possible due to the clan limits
- BUG: cohesion hits must be added when a unit move on a terrain
- Oda army image reference corrected.
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02 oct 2k |
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As foreseen some early bugs in the samurai module have been detected.
Version 1.4.1 relased (only the game engine
is needed). If you don't have downloaded the Samurai module you can skip
this version and stay on 1.4.0.
- Fixed a bug in the Samurai module that caused some "Out of
range.." crashes.
- A new army, Ishida, has been added.
Full setup for version 1.4.0 is now available on the downloads
page.
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30 sept 2K |
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Major Milestone: version
1.4.0
The web site has been heavily updated: a new page has been added to access all
the downloadable files.
The Samurai module is available here: the
module is optional so you can download it only if you're interested.
Version 1.4.0 released. Everything is changed so you have to download
both the game engine and the required
files.
Apart the Samurai module this version includes:
- Improved AI play for PH/HI and CAV units
- Revised graphics, with new optional
desktops.
- A new army type, Early Hoplite, with a new army Syracuse.
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04 sept 2K |
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Version 1.3.6 released
- Bug fixed: when the Field Restriction Preference is selected you
can use the CAV on your wings to attack the center if the
corresponding zone is empty.
- Bug fixed: after a double play you can click on the advance button
without getting the wrong message about the need of drawing a card.
- New preference: No combat dialogs; when this preference is on then
you won't get any dialog after the missile/melee.
As you can see this is mainly a bug-fixing release but since I hate
to upload something that doesn't add anything new i've also prepared
something special: it's an "army pack" called Mordor: unzip
the archive file on your Hoplites directory and
discover what's about.
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14 july 2K |
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Version 1.3.5 released
- New rule added: Field Restriction. When this rule is active you
can play CAV units only on the wings and PH on the center. This rule
follows some discussion with the players about the "historical"
possibility of having CAV on the center: you can now restrict the
unit placement but keep in mind that some armies are mainly built on
cavalry forces (like Scythians for example) so this rule can
make this armies unable to fight.
- EL cannot OW when engaged: this should limit the EL mobilty after
you choose to shock with them.
- On-line help is now available for the preferences: right click on
the preference label to access a short description
- Bug fixed: the second line attacks statistic is now reset after
each battle
You don't need to update the required files, simply donwload the
Hoplites engine.
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26 june 2K |
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Version 1.3.4 released
- SK can now be moved on the second line when not adiacent to
cavalry regardless of any foot enemy. TO move on second line simply
click on the selected SK and drag it to your hand. This is a rather
important change and probably will open new tactics.
- New army type: Parthia, with a new army Mithridates; it's a
cavalry only army with Mobility, so watch your flanks.
- New preference: Reaction Fire for ALL units capable or missile
- New rule: Restricted CH melee. If this preference is selected then
the chariots will be limited in their shock capability: the LCH won't
be able to shock attack and the HCH cannot gain a flank with a FLANK
card. I've discussed with some players about the "realism"
of the chariots on Hoplites and i think that this restriction can be
very effective especially on the early battles.
- Revised Mobility: LC with mobility can OW another LC only if TQ
>= attacker and LC is not engaged. You will badly need this to
try to catch the parthian armies.
- Bug fixing: draw/play mechanism, reserve play and other minor
problems.
The required files have been updated but you don't need them if you're
upgrading from 1.3.3. Expect the manual and the full setup version in
the next days.
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11 june 2K |
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Version 1.3.3 released
- New special card MISSILE SUPPLY; this card can be used in the
missile phase to resupply mounted units or SK. Card added to the
armies Persia, Scythians and Jugurtha.
- New unit type: Light Chariots LCH (ideas taken by the Qadesh
scenario on Dave Townsend site). Starndard CH are considered Heavy
chariots while CH[Lgt] are considered light. LCH got a -1 in the
missile volley. In shock combat when attacking units except SK and
CH they have a base value of 2 points lower than the HCH. When
defending LCH got a base value of one point lower than the HCH (exception:
attacks by SK or CH). HCH are considered AS against LCH (keep it in
mind when playing against Hittites)
- New army type: Early Egypt with a new army, Ramses, using the new
LCH. Now you can play Quadesh.
- You can now press "Y" or "N" in the dialogs
where an answer is required
Time to update the required files: you
need the latest version to play 1.3.3. An update manual will be
available in the next days.
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30 may 2K |
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Version 1.3.2. released: main focus on the deck structure and the first
hand composition
- The number of setup turns (base: 3) is now a preference that you
can modify at the beginning of each new game
- The hoplites.ini file is no more part of the distribution; this
means that you won't lose any more your preferences.
- The first hand is now created so that you will get at least 4
units and 2 of them will be choosen between SK, LI or LC with
missile capability. I think that you can have a better start with
this new setup.
- New army: Hittite, with a strong chariot force (poor route level
anyway since CH only contribute with 2 points). I've planned more
armies of the ancient middle east to be used against Hittites on a
more "competitive" play.
- A new special card RESERVE is available; as default 1 reserve card
is added to your deck You can double click on a RESERVE card in the
DRAW phase to get two units from your deck (if available).
This should help with the plaetora of special cards now on your
decks.
- A new preference dialog has been created to specify how many
special cards must be added to your deck; you can control Initiative,
COH and Reserve cards.
- Bug fixing (as always)
- GHOST bug: i've found another case of this damn error. Hope
it's the last incarnation ot the little bastard
- terrain generators will keep track of
blocking terrains when mixing with army terrains.
- One error on the
shock table and one in the terrain table fixed.
Required files have been updated but you don't need them if you're
updating from 1.3.X
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23 may 2K |
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Version 1.3.1a released (new upload, some players got some strange error
with the chart dialog)
- MAJOR Bug fixed: COH cards do not count as play (no influence on
the draw phase)
- Shock and missile charts are now available from the main window by
clicking the relative button
- Revised armies: Jugurtha and Seleucids
- New army: Antiochus, by Michael Akinde.
- The army editor is now at ver 0.9.3
You don't need the new required files to update from 1.3.0.
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17 may 2K |
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Oops! In the last required file a card unit was missing so the Shytian
army was incomplete. I've fixed the required files
but to make your life easier you can simply download
the missing card.
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16 may 2K |
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Version 1.3.0 relased - a lot is changed so the planned 1.2.4 became
1.3.0 the manual includes the new rules; since some internal structures
have been reviewed i won't be able to process the "old
version" last_move.deck files: another reason to update!
- New army type: Schytians, and a new army Scytians (the name is not very
original). New cards have been added to represent this cavalry-based
army.
- New unit type: Cataphracted Elephants (same defense against
Missile of the CAT Cavalry)
- New missile type: Indian Archer (I), with base value of 8
- Revised Indian army with CAT EL and new Indian Archer units.
- Revised Spartan and Thebes army types.
- Revised UI: confirmation dialog added when you dont' play any
card, depletion shown in second line units.
- Revised AI management of SK/LI when OW
- Bug fixing - engagement
- Revised COH costs for all armies; ALL armies have been revised
- Rule update: at the beginning of each game two COH cards are added
for free to each army (exception: armies unable to use COH
reduction like Gauls)
- New rule preference: No shock attack for the first intitative.
The winner of the initiative at the the start of every game won't be
able to shock attack on the 4th turn.
- New rule preference: Dynamic play/draw phase. After the 4th
turn you can do one of the following actions
- Play 2 cards (the second uit always get a manoeuvre marker)
and do not draw
- Play 1 card and make a draw (standard behaviour)
- Do not play any card and make 2 draws (from either the deck or
the 2nd line)
The army editor is now at ver 0.9.2
and the editor's manual has been updated also.
The required files have been revised for the new units and also new
graphics has been added to the old cards.
Hope you'll enjoy it.
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05 may 2K |
|
Version 1.2.3 relased
- A "Battle Log" has been added: from the Game Selection
window you can now look at your past victories and your defeats.
- New army type: Aetolian League (very interesting to me since is a
mix of a Roman Legion with standard greek units)
- A new army, Pyrrias (Aetolian League, of course)
- Heavily revised Egyptian army
- Bug fixing (leader COH removal procedure and Bow vs Cataphract)
The manual has been updated to version 1.2.2
(Yes, the previous one)
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01 may 2K |
|
Version 1.2.2 released
- New unit type: LI armed with Axe
- New Missile Type: BOW with base value 6
- New unit type LI with Bow (celts)
- New army Cimbri, using both new unit types
- New preference: Leader can remove COH.. If this is turned
On then you will able on the Draw phase to give a number of cohesion
removal orders equals to the leader command points *2 without the
need of having a COH card. This preference will probably create
longer games so if You prefer a faster play do not check it.
Missile labels update: artillery now use a P (Projectile) marker,
since the letter B is used to label the "modern" bow (C will
be used in the future for the Composite bow). The "old style"
bow of the antiquity is still labeled with an A.
The required files have been also updated: You
need the latest ones to use version 1.2.2
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16 apr 2K |
|
Version 1.2.1 released
- New special rule: MOBILITY. This represents the special
capabilities of armies like the numidians (or the mongols - in the
future). Mobility gives an army the following capabilities:
- LI do not get a monoeuvre marker when played
- LC can OW other CAV (exception: vs NUM LC or enemy LC with
MOBILITY)
- LC or LN not adjacent to enemy CAV can be moved on the second line during the MOVE phase:
to make this special move simply drag you unit and drop it on
your hand.
- New army type: Thebes (with the size 60 phalanx) with the new army
Thebes.army
- New army type: Numides with the new army Jugurtha (use the
Mobility rule)
- TQ check for German Cavalry revised
- AI improvements: Cavalry usage and draw.
The new army editor (ver 0.9.1) is needed
to edit the new armies with the new rules.
The required files have been updated but you don't need them if you
have installed version 1.2 since all the new files have been included in
the base package.
The manual will be soon updated to reflect this changes.
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04 apr 2K |
|
Version 1.2 released; this is a MAJOR update both in the surface and
deep into the game (four new unit types, five new armies, a new terrain,
tons of cards).
Basically everything has been updated so You have to
download all the files. The manual
has been updated to reflect the changes:
- Late roman army and cards added (new army: Julius Caesar)
- Barbarian army and cards added (new army: Helvetii)
- New unit types: Cohortes (Vet,Rec and Con) Barbarian Infantry,
German Cavalry.
- New terrain: CLIFF added (blocking as the river); You can use it
in the new Terrain option Gorge.
- Greek army revised: two armies available - Leonidas (remember
Thermopyliae?) and Sparta
- New army: Maccebee (also available in the armies page);
try to win against it with the Seleucids.
- Special rules added: this represents some specific characteristics
of an army. First rules added: Ferocity and Tribal Command.
- Improved on-line help
- More ...
The required files have been heavily
updated: You
need the latest ones to use version 1.2
The new army editor (ver 0.9) is needed
to use the new rules.
|
19 mar 2K |
|
Version 1.1.6 released
- Bug fixing (a couple of the damn "subscript out of range..."
bugs)
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19 mar 2K |
|
Version 1.1.5 released
- Quick Help available on the cards: right click on a card to access
the description of the unit type and/or usage
- Bug fixing
|
7 mar 2K |
|
Version 1.1.4 released
In the armies page You can find the new armies created by the Hoplites players
|
27 feb 2K |
|
Version 1.1.3 released
- AI management of mounted units revised
- Bug fixing
|
26 feb 2K |
|
Version 1.1.2 released
- A new defensive terrain: Mountain (PH/HI 1, INF: 0, all mounted
units; NA)
- A new army: Samnite Fort, using the Mountain
- Bug fixing (major: SK on River, Initiative and Superiority)
Army editor ver 0.7.2 released
- Mountain added to the list of terrains
- New army type: Greek City (not yet used by any army)
To use the new Terrain and rules You must download the required files,
also updated.
A link to the ConsimWorld
Hoplites Forum has been added to the Links
page.
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22 feb 2K |
|
Version 1.1.1 released; i've reviewed some of the rules (manual
has been updated to reflect the changes):
- A new Initiative System (see below)
- An unit cannot attack an area if the area's terrain is not allowed
to the unit (example: CAV vs unit in Camp)
- Slope is not allowed to CH
- Units of type LI/LP and MI do not get the manoeuvre marker when
played on a Slope area (to represent the intertia)
- Hannibal and Carthage Ambush armies revised
- Some bug fixing
Army editor 0.7.1 released (manual updated)
- New cost for slope/wood as defensive terrain
You should download the required files,
but since the new/modified files are a few i've create an update
to 1.1.1 file (simply unzip everyting on the hoplites directory)
much more small.
The new Initiative system allows to have a more dynamic Initiative;
the manual include all the details but the basics are simple: with a
preference you can specify if the Initiative is fixed or it has to be
determined each 3-5 turns. A new special card has been introduced to
allow the player to get the Initiative: with a wise play and some chance
You can now
have to consecutive turns !!
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16 feb 2K |
|
Version 1.1 released
- Defensive Terrain Camp and Slope added (i'm verifying if the Slope
terrain is really complete so stay tuned on it)
- New armies: Roman Camp and Carthage Ambush added
- Artillery units added
- Bug fixing
The required files have been heavily updated: You
need the latest ones to use version 1.1
A README.txt file has been added with troubleshooting tips,
install procedure, main differences between the GBoH and Hoplites core
rules, FAQ and more. Please read it at least once.
The manual has been updated to reflect the new rules.
Army editor ver 0.7 released (the editor manual has not been updated)
- Defensive terrain management added
- UI simplified
- More stats on the army available
|
14 feb 2K |
|
Version 1.0.4 released
- COH card play corrected
- Computer usage of CAV vs CH corrected
- Bug fixing
|
|
|
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12 feb 2K |
|
Version 1.0.3 released
- Some UI refinements
- Bug fixing
Please note that also the required files have been updated and You
need the latest version to make the 1.0.3 working at 100%
|
9 feb 2K |
|
Version 1.0.2 released
- AI improvements
- Bug fixing
|
|
|
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7 feb 2K |
|
Version 1.0.1 released
- Bug fixes
- Minor improvements
The upgrade from 1.0.0 is highly recommended.
|
31 Jan 2K |
|
Hoplites goes public !
Version 1.0.0 relased - first public release
- New armies added
- New unit - Samnite legion LG[HI]
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15 Jan 2K |
|
WELCOME INTO THE NEW MILLENIUM
Version 0.8.0 released
- Terrains added
- Preferences added
- Some graphical changes
|
27 dec 1999 |
|
Army Editor version 0.6 released: this is a very recommended upgrade of
the editor, much more stable and with some very useful additions (card
preview, a simple manual)
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18 dec 1999 |
|
Version 0.7.2 released
- Reaction fire added
- Elephants revised (archer screen, size in Shock)
- Chariots revised (see modified entry in the manual)
- Special case added to shock: LI/LP NO MISSILE vs CAV
- UI improvements
- Attack statistics availables by clicking on the "Current
Attack" label
- some bugs with rampage fixed
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09 dec 1999 |
|
Version 0.7.1 released
- Cataphract Cavalry added (see new entry in the revised manual)
- UI changes of the Rally Form
- some bugs fixed
|
29 nov 1999 |
|
TONS of news
Version 0.7.0 released (the manual has been revised too)
New armies and cards (Base Command units, Egypt and more),
hence download the new required files.
The ArmyEditor is here! See the army
page for details.
|
24 nov 1999 |
|
New cards added for the basic armies and new
mercenary units (in the required files); the army editor will be
available in the next days
|
31 oct 1999 |
|
Version 0.6.10 released (0.6.9 was an
intermediate version)
- AI Flanking capabilities revised (now smarter)
- Immediate replay is now possible after each battle
- Improved AI move
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25 oct 1999
|
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Version 0.6.8 released
- OW revised
- New army: Macedonia
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22 oct 1999
|
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Version 0.6.7 released
- Some bugs eliminated, others included
- New graphical design for the main windows
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