Conan is an optional module for Hoplites based on the Robert E. Howard's character Conan the Barbarian. The idea of creating a new fantasy setting for the "historical" Hoplites cames out from a long correspondence with Tim McCoy, the author of the armies you'll find in the module.


Being optional all the "wargame purist" won't need to download the module: for all the others Conan offers new possibilities of gameplay introducing new unit types (monsters), special unit characteristics (undead, acid blood, flying) and magic. Not everything is included in the first release of the module: Conan is a new world that i'll try to develop in the next releases.

 

Installation

The module  has been updated on july 2001 the 30th.

To install the Conan module simply download the archive file into your Hoplites directory and unzip it (please verify that your unzip utility will restore the folder names - checkbox "Use folder names" in Winzip).

After installing the module you can start Hoplites and access the Conan module by clicking on the new Barbarian icon you'll find in the left panel (under the Samurai warrior). If you don't see the icon something's wrong with the install, probably you forgot to re-create the conan folder when unzipping.

What's special in Conan.

Conan include

Monsters

Two new unit types are included

Both SM and LM are worth TQ*1.5 points, unless they are Elementals (see below).

One notable addition is the capability of Flying: a flying unit can flank every non-flying unit regardless the presence of an adiacent empty area.

Monsters cannot be rallied (they are automatically eliminated when routed) unless they have the CONTROL characteristic (see below). 

Every SM and LM has some special characteristic (you can access them by clicking with the right mouse button) that makes it a unique unit: 

FEAR the attacker suffers a -1 to the TQ check in the shock phase
TERROR the attacker suffers a -2 to the TQ check in the shock phase
ACID_BLOOD +1COH to the attacker when monster is defending
REGENERATE 1COH per turn
FEROCITY TQ check modifier: -2
UNDEAD -1COH on shock
SPEED no manoeuvre when played
MOUNTED unit is mounted
REGENERATE -1 COH recovered each turn
STRENGTH +1 COH on the adversary on shock
ELEMENTAL Immune to missile and AS against all units: eliminated in melee when suffer a single COH. Worth TQ/2 points
FLY the unit can flank every non-flying unit regardless the presence of an adiacent empty area
CONTROL The monster can be rallied