Date of birth
He is a secret character, so there's nothing about him in the instruction manual.
I am Akuma! Also the master puzzler.
Evil is what I am. Death is what I bring.
You are a pathetic example of carbon based wastage!
To beat you is not enough, I must destroy you!
My two Euro-cents
Playing with Akuma, you will notice that even if his pattern and Devilot's one are
very similar, Akuma has only got the second best counter gem pattern of
the game, due to the way the pattern's diagonal runs (from upper right to
lower left). Anyway, the kind of pattern both Akuma and Devilot have is
clearly the best beacuse it does not offer a single disadvantage: no power
gems yielded, no runs or towers left, no nothing! The price Akuma's and
Devilot's players have to pay for this unique pattern is that all the attacks
they do using crash gems are worth only from 1/2 to 2/3 the value they would
be for the other fighters. Also, this means that even the value of a defense
against an opponent's attack is halved or reduced to 2/3 of the original,
but luckily the damage coming from attacks using a diamond gem is not modified
in any way.
Despite of this drawback, I think Akuma is still a playable charachter,
meaning he is not useless and that you can win a consistent number of games
using him. The lack of any advantage for the opponent in his counter gem
pattern lets you make small attacks without the fear to help your opponent
in building a setup, but with the confidence you'll usually mess it up instead.
More, you have to learn how to effectively use chains, and how to exploit
every single advantage the opponent's counter gem pattern let you take.
The last requirment is patience: since the drawback, playing Akuma means
often to engage a long battle, and patience and hard work only can lead
you to the final victory.
Gou (Great) Hadou Ken (12-17, 1 hit)
Shakunetsu (Flame) Hadou Ken (18-29, 3 hits)
Messatsu (Killing) Gou Hadou (30-up, 6 hits)
Shun Goku Satsu (if you win the opponent) (30-up, 8 hits)
Note that the Shun Goku Satsu Super Final Move is not available in the
arcade version of the game. It can, however, be seen on the PlayStation and
Credits go to Ad@m
for moves and
19?? - Cyberbots
1994 - Super Street Fighter 2 Turbo
199? - X-Men: Children of the Atom
1995 - Street Fighter Alpha
1996 - Street Fighter Alpha 2
1996 - Super Puzzle Fighter 2 Turbo
1996 - X-Men vs. Street Fighter
1996 - Street Fighter EX
1997 - Street Fighter EX Plus
1997 - Pocket Fighter
1997 - Marvel Super Heroes vs. Street Fighter