PSID RIP of TUNES |
Andrew Colin
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1983 Commodore
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This is a demo tune described in
Appendix A of the Introduction to Basic part 2 book. It uses
3 voices controlled by machine code, while all the data are putted in a
Basic Program. However it uses a complete 8 octave frequency map for the
notes. I rip this tune essentially because my first tune use the same engine, so I know it very well. It is very good sid music that use little of the SID functions, but with a wonderful result for a 1983 tune. |
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Andew Colin
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1982 Commodore
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This is a demo tune used in the
Introduction to Basic part 1 book. It uses 2/3 voices controlled by
machine code and Basic too. However the engine is just a previous step
of the one used in Sheba. This is probably one of the first C64 demo, with sound and animation. The sound is quite simple. |
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1983 Commodore |
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The first game I play with my C64.
The engine use the IRQ for music and NMI for changing the music when
a screen is passed. Voices 1 and 2 are for music, while voice 3 are
for sound effect. It uses a table of 1 octave frequencies, but you
choose the octave you want to play.
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1984 Datasoft |
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A very nice platform game. The music
is game sensitive: it changes according with your actions. The engine don't have frequency table, but the pattern is a sequence of instructions to perform: set ADSL, set frequency..., |
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1983 Ocean |
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A great Oxygen 4 of Jean Michel Jarre
is played by this game. You may change the music level by pressing some keys
(in the rip there's the default middle value). The engine has a sequence of
instructions to performe (like set frequency...), but patterns are even present. The rip is not good as I want: the compiled source dosn't sound in C64 emulator; only PSID file are play correctly by sidplayer. |
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1983 Colosoftware |
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Popcorn by Hot Butter is the main theme
of this game. The music is made only by one voice. Tables of frequencies/durations
compose the notes to play.
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1985 Firebird |
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A game with music that changes according
to the screens. Only 2 voices for the music, plus one for the sound effects.
The rip seems me not so clean as I expected. |
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1983 Havalon Hill |
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This is a machine code conversion in RSID of a BASIC rip.
The conversion cannot be as in BASIC but you should be able to listen to it with a good feeling.
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Jeff McCord |
1983 Epyx |
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This is a machine code conversion in RSID of a BASIC rip.
There is also a try to emulate some RND instructions used in BASIC.
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? |
1983 Silly Software |
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This is a machine code conversion in RSID of a BASIC demo.
The conversion cannot be as in BASIC but you should be able to listen to it with a good feeling.
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SID
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Ice Team Free Software Group
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