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Now we will describe some tape file formats (used to store
and retrieve games in the C64) using low level details and also with 6510
Assembly language programs. These type of formats are describe because
the emulator is able to manage them.
Method | used bits | parity bit | Byte length (bits) | Copy present | Byte Duration (ms) |
Byte per second | Time for 10Kbyte |
Kernal | 3 | yes | 20 | 2 | 20,4 | 49 | 7' |
Golden 1 | 2 | no | 8 | 1 | 10,41 | 96 | 1'46" |
Turbo | 2 | no | 8 | 1 | 5,44 | 183 | 55" |
Galadriel | 2 | no | 8 | 1 | 4,21 | 237 | 43" |
Golden 2 | 2 | no | 8 | 1 | 4,21 | 237 | 43" |
This is the format used by the Commodore 64 to store programs and data and it is already described in the previous page.
Bits:
The effective byte is the decode of x7..x0, because low bit is the first.
Synchronization region:
The header and the file are stored in 2 copies. The file has a synchronization region like the header because when the header is found, the tape is stopped for displaying the file name, so a new synchronization may be used.
The header contains these information (1 word is low, high byte):
The Kernal archive format is more reliable but too much slow!
Byte Average Length: always 1 '*', 10 'H', 9 'L'
Byte Average Times duration: 2*1243+18*996= 20,414 milli sec
Byte per second: 1/0,0204=49
Time for 10Kbyte: 10240*2/49=418" = 7'
Listing:
No listing is available. See the Kernal listing for the implementation of the method (that use interrupt for reading/writing).
This is the format used by Galadriel Software to read the games with fast mode.
Bits:
Synchronization region:
The file contains these information:
This is a very quickly tape method but with no parity bit and only with one checksum!
Byte Average Length:
4 '0', 4 '1'
Byte Average Time duration: 8*526=4,208 milli sec.
Bytes per second: 1/0,004208=237,64
Time for 10Kbytes: 10240/237,64=43,08 sec.
Listing:
See the listing
This is the format 1 used by Golden Software to read the games with fast mode.
Bits:
The file contains these information:
This is a quickly tape method, but with no parity bit and only with one checksum!
Byte Average Length:
4 '0', 4 '1'
Byte Average Time duration: 8*768=10,416 milli sec.
Bytes per second: 1/0,010416=96
Time for 10Kbytes: 10240/96=106,66 sec. = 1'46"
Listing:
See the listing
This is the format 2 used by Golden Software to read the games with fast mode.
Bits:
Synchronization region:
The file contains these information:
This is a very quickly tape method but with no parity bit and no checksum!
Byte Average Length:
4 '0', 4 '1'
Byte Average Time duration: 8*526=4,208 milli sec.
Bytes per second: 1/0,004208=237,64
Time for 10Kbytes: 10240/237,64=43,08 sec.
Listing:
See the listing
commodore 64 | Tognon Stefano programs |