Part 3: The Art of War (or, Sun Tzu was English)

Canterbury is founded in a strategical location, and gets a culture bomb, for devastating effects on Egypt's expansion. This civ should be my second objective.

The Bomb part 1 The Bomb part 2

I'd like to explain my plan behind this move. First of all, this move made Canterbury able to work obht the rice and Ivory from scratch, which is awesome for rapid growth; that bomb gained me marble, too, and a copper source. Then, I could dominate the battle field in the war with the Arabs, with a wide sight radius and a 60% defence city. I would be perfectly safe in case of an attack that way. Thirdly, and most importantly, this prevented Egypt from expanding further in that direction. The lesson of the early game I had learned! There is so much hunger for expansion here, that I must compete as hard as I can in that direction, too. In particular, Egypt was VERY threatening, with an excorted settler just south of where I founded Canterbury. I couldn't afford a creative city in my culturally underdeveloped new lands! So I bombed here. There was still some coastal space in the east, and I was well aware of that, so I made sure to cancel the OB with Hatty, to prevent her settler from crossing my cultue buffer. You can see that the OB icon in the scores, which was there when I razed Medina, has disappeared. Well, that worked perfectly, as you can see the spear (it's a bit little in the shot) escorting the Egyptian settler pushed back into homeland!
Enough explaining... I found Coventry near Mecca, to grab the clams and help the food-poor city to work that gold. The tech race is started, I can compete fairly well with the other AIs, and grab paper first. In 1268, however, I see that one Arabian worker has almost farmed over a village in Mecca's radius. NOOO! Stop it! There's only one way to stop, you know... I declare. eek I don't have one single unit more than the last time, but I can't stand the horrible cultural push anymore. I go and... get slaughtered smoke. I'd have sworn that Saladin had been crippled by the first war, but he's got longbows and crossbows before me! I'm starting mace production, hoping it will make a better attacker. I have to make peace... but I bribe Mao to attack Hatty paying Education. He gives me Magnetism, too. I hope this will weaken both civs, as I need time to prepare the offensive. Toku declares on Hatty, while I reach Liberalism first and pick Nationalism. Taj Mahal is rushed, one engineer still left, I'll use it on the Statue. I declare AGAIN on Arabia in 1496 AD, with a little stack of maces. It will be enough this time, as I capture Damascus without casualties.

Damascus conquered

In the same turn, I declare on Egypt. Knights and maces are still very powerful, and I'm near grenadiers. The first Egyptian city I capture is Pi-Ramses, losing the good odds battles and winning the bad odds ones. crazyeyes

First steps in the Egyptian campaign

Heliopolis is taken in 1562, I plan to culture bomb here. But the real conquest of the war is Thebes: it's Egypt's capital, but most importantly the Hindu holy city! Hinduism is the biggest religion in the world, and it sums up 25 cities. Thebes saves the shrine, plus a market and an academy, when it comes out of the resistance I'll be officially rich wink.

Heliopolis The capital!

In 1595 I take Elephantine in the north, and sign peace. I've conquered a big share of the pangaea now, but there are some fearful opponents: Julius Caesar has grown very mighty, and there could be a war with him. I hope not! He's got a LOT of units.
I'm posting here the shot of the results of the last war. China and Rome provided me a big help in the northern side of the world, weakening enemy cities enough to let me take them with my mini stacks shakehead. Regardless, quite a well played campaign in my opinion. I purposely started from the bottom of the map, as that was the juiciest land (and I had to finish off Arabia of course), and because I didn't have to split my units while going forward. This way, the path was quite linear, and attracted most of the units away from the "equatorial" border. Heck, even the AI is not going to bring units where they are not used! It just missed the fact that I was quite defenceless in my core rolleyes

Road to Greatness

I've made red arrows for the main army path, and green arrows for the supply lines. This setting, together with the knights, allowed for a true middle-ages blitzkrieg. Knights were incredibly strong in this war, although Egypt had pikemen. Hatshepshut just kept building longbows...
Only Mali is missing in my part of the map. Guess what I'm going to do as soon as I can build cannons? mischief Of course, I'm not wasting time. War is declared on this turn! But... I can't just keep warring while my opponents tech in peace, what to do? At some point, I'll try bribing Mao in some wars with the big civs, which are Rome (production and power), and America (GNP). I found Warwick NW of thebes, and culture bomb it, with great effects. Culture bombs in war zones can be deadly!

Warwick Another very useful culture bomb
Notice those red circles? Two of these cities will revolt to me, and the other will be completely surrounded by my culture for the rest of the game.

Democracy comes in in 1613 AD, and in the same turn Yue-Chi (?) revolts to me (didn't get that one). The research goes to astronomy. Now, JC is by far the strongest civ on earth, but two of his stacks are trapped by Homer (the culture bomb I performed in Warwick), so I figure he's not that strong without this army. So I dial up Mao... war for Constitution, Economy (two non-monopoly techs) and 780 gold. Let's start the fun!

Here is the conversion of the former Chinese, then Roman, now English city. Was there so little culture that the last culture level of a bombed city could convert it in few turns? Strange...

Hm?
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