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A directory of wonderful things.

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Industry consultant Gartner Group's offering of daily news and how-to features
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Haunted Attraction Magazine Online
E-zine for the terror and horror attraction industry.

  • How is virtual reality going to compete with that?" Haunter Takes Top Honors in Disney Imagineer Competition Posted by: leonard on 07/01/2006 08:41 AM (Read: 302) On May 3rd we congratulated fellow Haunter Daniel Joseph for being a finalist in Disney's Imagineering ImagiNations competiton.

    Virtual Vikki Being There
    Personal story of spending time in There. Also a class list, club information,
    and items for auction.


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    Hayes-Roth, Barbara
    Stanford University. Extempo Systems. Intelligent interactive characters,
    interactive story telling,...

    Disney's Toontown Online Review - PC
    Review, with screen shots. "They managed to make a solid and enjoyable game that
    has all of the elements...

    WDVL: Web Site Design
    Provides many articles on the topic of web page design.

    Disney Online - The Official Home Page of The Walt Disney Company!
    Official site including online activities, news, information, shopping, and contests.


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    GamesFirst: Interview
    Richard Garriott interviewed about the game, and some other topics. By Aaron Stanton.

  • I’ve heard is doing sort of the same thing with solo player areas, but in my mind we’re actually doing something much more fundamental than that, which is that instead of creating this giant virtual world where -- though it’s cool to go, "Hey, our world is five square miles." -- it’s not much fun to get to your friend if you were to come online at different times and different places.

  • Which is not to say that we’re creating a theme park, because this isn’t a theme park, it is a virtual world, it’s just organized in such a way that makes commuting not a pain. Mobile Content News
    Tracks news about the growing phenomenon of video content over wireless handheld

    Articles and notes by a journalist about technology, culture, politics, society,
    ecology and business.

  • I'm against virtual reality, for example, because I think there's nothing virtual about the reality of the news.

    Mindjack Magazine: Coercion by Douglas Rushkoff
    Complete text of chapter seven: 'Virtual Marketing'.

  • Gruen 20 days in the life of a 21st century virtual city simulation.

  • Coercion Why We Listen to What 'They' Say by Douglas Rushkoff Chapter 7: Virtual Marketing Coercion: Why We Listen to What "They" Say is copyright 1999 by Douglas Rushkoff, and published by Riverhead Books.

  • As technology critic Denise Caruso reported in her New York Times column, The virtual pet for the computer desktop encourages users to make multiple original copies on the printer instead of duplicating the original printout on a color copier.

  • "I reserve judgment, " he said in our first phone conversation after the document's publication, "but I think you're crazy to put your name on that thing." Still, no matter how dark things have seemed, I can't help but be optimistic about where this evolution of virtual coercion may ultimately take us.


    Surfing the Net with Kids: Stamp Collecting
    A web guide from the United Feature Syndicate columnist.

    Suck: Hit and Run 02.1.01
    Whether you're a tortured kitty or an abused child, a moral and upright and
    increasingly stupid nation...

    Streaming Media -Will it Overtake Television?
    Streaming Media. Will MPEG-4 files have the same impact on the film industry as
    what MP3s had on the...

    Catra-Dohtem, Inc. Online! Ta-dah!!!
    News, commentary, comics, and videos all from a collection of dependable fictional

    Silent Dreams
    Thoughts of a Chinese Asian guy located in Amsterdam, The Netherlands. Writes about
    gaming news, Hong...

    Fahrenheit 451.2: Is Cyberspace Burning?
    An ACLU White Paper with their position on blocking software, rating systems,
    and legislation restricting...

    Stylized Depiction
    Survey of non-photorealistic rendering (NPR) for computer graphics and animation:
    painterly rendering,...

  • See these pictures Virtual sculpting and virtual woodcut printing (1998, abstract) by Shinji Mizuno, Minoru Okada, and Jun-ichiro Toriwaki .

  • Creating 3d virtual environments from hand-drawn 2D input.

  • This paper describes the AlphaWolf project: Leashing the AlphaWolves: Mixing User Direction with Autonomous Emotion in a Pack of Semi-Autonomous Virtual Characters (2002, PDF, 3MB ) by Bill Tomlinson, , , , Derek Lyons, Jennie Cochran and Bruce Blumberg .
    A portal site for media news, data and resources.

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