Battleship Commander

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WORK IN PROGRESS
Space combat game focused on realism and capital ship

Features

Full Newtonian physic
-A ship has mass, center of mass and moment of inertia calculated in real time based on mass of components
-Recoil and collisions with ships and bullets cause effect on velocity and angular velocity depending on the location
-Everything is shown in scale, from bullets to planets
Realistic weapons
-Cannons
-Gaussian Cannons
-Lasers
-Missiles
Ship Customization
-Ships characteristic defined from installed components with mass, volume and position
-Poweplants,Battery,Capacitors,Engines,Fuel Tanks,Gyroscopes
-Customizable turrets
-Customizable armor
Realistic damage
-Every ship component has his own hitpoints and hitbox
-Every hull armor section has his own thickness and hitpoints
-Accurate simulation of armor damaging
Realistic ship detection
-Radar components have power, direction and area
-Detection is based on radars available and ships radar signature
Manage thousand of bullet and shrapnels
Multithreaded