[GAME] name=gladius2 description=Lloyd Krassner Gladius players=2 directory=gladius common_decks=1 external_hand=true layout=1395,825,8715,13695 [PROP LISTS] total=1 list1=base,DEF,ATK,IMM,GLAD [Player 1] name=Claudius (Retiarius) AI_DATA=TYPE=R|HAND=5 [Player 2] name=Marcus (Secutor) AI_DATA=TYPE=S|HAND=5 [COMMON 1] name="Common deck" decksize=18 img_back=back_small.jpg img_discard=discard.jpg deal=5 split=false draw_facedown=false resize=true card1=(x2)disarm.jpg,,IMM=1|GLAD=B card2=(x2)dodge.jpg,,DEF=5|GLAD=B card3=(x2)duck.jpg,,DEF=5|GLAD=B card4=(x2)grapple.jpg,,IMM=1|GLAD=B card5=(x2)kick.jpg,,ATK=1|GLAD=B card6=(x2)knockdown.jpg,,IMM=1|GLAD=B card7=(x2)leap.jpg,,DEF=5|GLAD=B card8=(x2)parry.jpg,,DEF=5|GLAD=B card9=(x2)pommel.jpg,,ATK=1|GLAD=B card10=(x2)sand in eyes.jpg,,IMM=1|GLAD=B card11=(x4)RET cast net.jpg,,IMM=1|GLAD=R card12=(x2)RET dagger.jpg,,ATK=1|GLAD=R card13=(x8)RET trident.jpg,,ATK=3|GLAD=R card14=(x4)RET withdraw.jpg,,DEF=5|GLAD=R card15=(x4)SEC - armor.jpg,,DEF=5|GLAD=S card16=(x4)SEC - shield bash.jpg,,ATK=1|GLAD=S card17=(x2)SEC - shield block.jpg,,DEF=5|GLAD=S card18=(x8)SEC - sword stab.jpg,,ATK=3|GLAD=S layout_deck=5872,180,1980,1320 layout_discard=5872,1545,1980,1320 [AI GLOBALS] MAXDRAW=1 MAXPLAY=1 AUTO_RESHUFFLE=TRUE DEFAULT_CARD_POSITION=400,2000 [AI GLOBAL SUB] can_use_card=$GLAD eq @TYPE | $GLAD eq "B" [AI EVAL] line1=$ATK*1.5+$IMM [AI DISCARD] line1=$ATK*1.5+$IMM line2=if (phand_count(DEF,AI) > 2) ($DEF/2) ($DEF) [AI DEFENSE] line1=$DEF [AI ACTIONS] num_actions=3 action1=TURN action2=RESPONSE action3=IMMOBILIZED [AI TURN] description= label=Adversary Turn commands=3 command1=draw(1,0) command2=discard(5) command3=play(1) [AI IMMOBILIZED] description= label=Adversary Turn (immobilized) commands=2 command1=draw(1,0) command2=discard(5) [AI RESPONSE] description= label=Adversary defense commands=1 command1=response(1) [Setup Default] markers=0 [INFOPANEL] width=800 showOnlyToolbar=TRUE