import java.awt.*;
import java.awt.event.*;
//import java.io.InputStream;
//import java.util.Hashtable;
//import java.net.*;
/**
* A simple applet class to demonstrate a sort algorithm.
* You can specify a sorting algorithm using the "alg"
* attribyte. When you click on the applet, a thread is
* forked which animates the sorting algorithm.
*
* @author James Gosling
* @version 1.17f, 10 Apr 1995
*/
public class SortItem
extends java.applet.Applet
implements Runnable, MouseListener {
/**
* The thread that is sorting (or null).
*/
private Thread kicker;
/**
* The array that is being sorted.
*/
int arr[];
/**
* The high water mark.
*/
int h1 = -1;
/**
* The low water mark.
*/
int h2 = -1;
/**
* The name of the algorithm.
*/
String algName;
/**
* The sorting algorithm (or null).
*/
SortAlgorithm algorithm;
/**
* Fill the array with random numbers from
0..n-1.
*/
void scramble() {
int a[] = new int[getSize().height / 2];
double f = getSize().width / (double) a.length;
for (int i = a.length; --i >= 0;) {
a[i] = (int)(i * f);
}
for (int i = a.length; --i >= 0;) {
int j = (int)(i * Math.random());
int t = a[i];
a[i] = a[j];
a[j] = t;
}
arr = a;
}
/**
* Pause a while.
* @see SortAlgorithm
*/
void pause() {
pause(-1, -1);
}
/**
* Pause a while, and draw the high water mark.
* @see SortAlgorithm
*/
void pause(int H1) {
pause(H1, -1);
}
/**
* Pause a while, and draw the low&high
water marks.
* @see SortAlgorithm
*/
void pause(int H1, int H2) {
h1 = H1;
h2 = H2;
if (kicker != null) {
repaint();
}
try {Thread.sleep(20);} catch (InterruptedException e){}
}
/**
* Initialize the applet.
*/
public void init() {
String at = getParameter("alg");
if (at == null) {
at = "BubbleSort";
}
algName = at + "Algorithm";
scramble();
resize(100, 100);
addMouseListener(this);
}
public void start() {
scramble();
repaint();
}
/**
* Deallocate resources of applet.
*/
public void destroy() {
removeMouseListener(this);
}
/**
* Paint the array of numbers as a list
* of horizontal lines of varying lengths.
*/
public void paint(Graphics g) {
int a[] = arr;
int y = getSize().height - 1;
// Erase old lines
g.setColor(getBackground());
for (int i = a.length; --i >= 0; y -= 2) {
g.drawLine(arr[i], y, getSize().width, y);
}
// Draw new lines
g.setColor(Color.black);
y = getSize().height - 1;
for (int i = a.length; --i >= 0; y -= 2) {
g.drawLine(0, y, arr[i], y);
}
if (h1 >= 0) {
g.setColor(Color.red);
y = h1 * 2 + 1;
g.drawLine(0, y, getSize().width, y);
}
if (h2 >= 0) {
g.setColor(Color.blue);
y = h2 * 2 + 1;
g.drawLine(0, y, getSize().width, y);
}
}
/**
* Update without erasing the background.
*/
public void update(Graphics g) {
paint(g);
}
/**
* Run the sorting algorithm. This method is
* called by class Thread once the sorting
algorithm
* is started.
* @see java.lang.Thread#run
* @see SortItem#mouseUp
*/
public void run() {
try {
if (algorithm == null) {
algorithm = (SortAlgorithm)Class.forName(algName).newInstance();
algorithm.setParent(this);
}
algorithm.init();
algorithm.sort(arr);
} catch(Exception e) {
}
}
/**
* Stop the applet. Kill any sorting algorithm
that
* is still sorting.
*/
public synchronized void stop() {
if (algorithm != null){
try {
algorithm.stop();
} catch (IllegalThreadStateException e) {
// ignore this exception
}
kicker = null;
}
}
/**
* For a Thread to actually do the sorting.
This routine makes
* sure we do not simultaneously start several
sorts if the user
* repeatedly clicks on the sort item.
It needs to be
* synchronoized with the stop() method because
they both
* manipulate the common kicker variable.
*/
private synchronized void startSort() {
if (kicker == null || !kicker.isAlive()) {
kicker = new Thread(this);
kicker.start();
}
}
//1.1 event handling
public void mouseClicked(MouseEvent e)
{}
public void mousePressed(MouseEvent e)
{}
/**
* The user clicked in the applet. Start the clock!
*/
public void mouseReleased(MouseEvent e) {
startSort();
e.consume();
}
public void mouseEntered(MouseEvent e)
{}
public void mouseExited(MouseEvent e)
{}
public String getAppletInfo() {
return "Title: ImageMap \nAuthor: James Gosling
1.17f, 10 Apr 1995 \nA simple applet class to demonstrate a sort algorithm.
\nYou can specify a sorting algorithm using the 'alg' attribyte.
\nWhen you click on the applet, a thread is forked which animates \nthe
sorting algorithm.";
}
public String[][] getParameterInfo() {
String[][] info = {
{"als", "string", "The name of the algorithm
to run. You can choose from the provided algorithms or suppply your
own, as long as the classes are runnable as threads and their names end
in 'Algorithm.' BubbleSort is the default. Example: Use
'QSort' to run the QSortAlgorithm class."}
};
return info;
}
}