There are several factors that reflects the level of a smiths skill and skill alone cannot replace centuries of development or magical powers. As a Master smith can make wonders with his metals he can never craft metals that require knowledge and equipment that he doesn’t possess.
The following guidelines state skill-requirements for smithing metals and alloys. They do not take into account the metallurgical knowledge of the smith or his magical skills. There are additional notes concerning work-time and options for weight reduction open for the true Masters of the craft.
Skill | Metal | ||||
Bronze | Iron | Low Steel | High Steel E. Iron |
White Alloy E. Steel I |
|
30 | Able | ||||
50 | Able | ||||
60 | |||||
70 | 10% time red. | ||||
80 | 20% time red. | 10% time red. | Able | ||
90 | 30% time red. | 20% time red. | Able | ||
100 | 40% time red. | 30% time red. | |||
105 | 50% time red. | 40% time red. | 10% time red. | ||
110 | 60% time red. | 50% time red. | 20% time red. | 10% time red. | Able |
120 | 70% time red. | 60% time red | 30% time red | 20% time red | |
130 | 70% time red | 40% time red | 30% time red | ||
150 | 80% time red | 50% time red | 40% time red | ||
180 | 80% time red | 60% time red | 50% time red | 20% time red | |
200 | 90% time red | 70% time red | 60% time red | 30% time red | |
220 | 90% time red | 70% time red | 40% time red | ||
250 | 80% time red | 50% time red | |||
300 | 80% time red | 60% time red | |||
350 | 80% time red | 70% time red | |||
400 | 90% time red | ||||
450 | 80% time red |
Skill | Metal | ||||
Black Alloy E. Steel II |
Mithril | Grey Eog | Black Eog White Eog |
Lean | |
130 | Able | ||||
150 | Able | ||||
180 | Able | ||||
200 | 10% time red. | Able | |||
220 | 20% time red. | 10% time red. | Able | ||
250 | 30% time red. | 20% time red. | 10% time red | ||
300 | 40% time red. | 30% time red. | 20% time red | 10% time red | |
350 | 50% time red. | 40% time red. | 30% time red. | 20% time red | 10% time red |
400 | 60% time red. | 50% time red. | 40% time red. | 30% time red. | 20% time red |
450 | 70% time red. | 60% time red | 50% time red | 40% time red | 30% time red |
500 | 70% time red | 60% time red | 50% time red | 40% time red |
Skill | Metal | ||||
Shaalk Keron |
Rularon | Kregora | Arinyark | Ithloss | |
100 | Able | ||||
105 | |||||
110 | |||||
120 | 10% time red. | ||||
130 | 20% time red. | Able | |||
150 | 30% time red. | Able | Able | ||
180 | 40% time red. | ||||
200 | 50% time red. | 10% time red. | |||
220 | 60% time red. | 20% time red. | 10% time red. | PP capasitator | |
250 | 70% time red. | 30% time red | 20% time red | ||
300 | 40% time red | 30% time red | |||
350 | 80% time red. | 50% time red. | 40% time red. | 10% time red. | Able |
400 | 60% time red. | 50% time red. | 20% time red. | ||
450 | 90% time red. | 70% time red | 60% time red | 30% time red. | |
500 | 70% time red | 40% time red. | 10% time red. |
Skill | Metal | ||||
Star Iron | |||||
450 | |||||
500 | Able |
Weight reduction
Pure skill and the nature of the metal decides how much a smith can harden the metal and by this lower the weight of an item without loosing strength. Some metal allows the smith to harden it tenfold without problems with inner tensions, but others are more sensitive.
Skill | Weight Reduction | Limit for Metal |
--- | 0% reduction | Iron, Rularon, Arinyark, Star Iron |
100 | 10% reduction | Shaalk |
110 | 20% reduction | |
120 | 30% reduction | Bronze, Low Steel |
130 | 40% reduction | High Steel, Kregora |
140 | 50% reduction | White alloy, Keron, Ithloss |
150 | 60% reduction | Black alloy, E. Steel I |
180 | 70% reduction | E. Steel II |
220 | 80% reduction | Mithril |
300 | 90% reduction | Lean |
Smithing Lore
By studying and working with a metal a smith can achieve higher levels of understanding of the metal in question. He would for instance be able to judge the purity of the metal by its colors at different temperatures. He could know the exact proportions needed to blend in advanced alloys such as white and black alloy or maybe he just has a profound feeling for what’s right.
Smithing Lore must be bought for every metal the smith wishes to specialize in and it is not an ordinary lore as much as a craft. This knowledge is not one you can learn from studying in a library or in a school but one that has to be won by months even years of hard labor in a smithy. It has to be learned by testing different compositions and temperatures at the hardening. By this the smith can learn to see and feel the difference in the metal as he works with it.
One can of course learn a Smithing Lore skill by watch and listen to a who performs the craft thus learn the skill before oneself has mastered the metal. (i.e. even if the Craftsman haven’t reached his 130 skill-bonus to craft black-alloy he can learn the Smithing Lore Black-alloy if he works as an apprentice under a smith who has.)
Smithing Lore gives a bonus of +1 per rank bought to the smithing-skill allowing the craftsman to reach higher levels of time and weight reduction, but it does not affect whether or not he can craft the metal to begin with.