/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* COPYING NOTES
*
* Socket.h -- Definition of the Socket class
*
* Copyright (C) 2002, Rob Tougher <rtougher@yahoo.com>
* as heavily derived from Issue 74 of Linux Gazette, January 2002
* Copyright (C) 2002 Roberto A. Foglietta <robang@libero.it>
* Copyright (C) 2002 GEA-Automotive <fogliettar@gea-automotive.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* REVISION NOTES:
* released 21-10-2002 by Roberto A. Foglietta
*/
#ifndef Socket_class
#define Socket_class
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <unistd.h>
#include <string>
#include <arpa/inet.h>
const int MAXHOSTNAME = 200;
const int MAXCONNECTIONS = 5;
const int MAXRECV = 500;
class Socket
{
public:
Socket ();
virtual ~ Socket ();
// Server initialization
bool create ();
bool bind (const int port);
bool listen () const;
bool accept (Socket &) const;
// Client initialization
bool connect (const std::string host, const int port);
// Data Transimission
bool send (const std::string) const;
int recv (std::string &) const;
void set_non_blocking (const bool);
bool is_valid () const
{
return m_sock != -1;
}
private:
int m_sock;
sockaddr_in m_addr;
};
#endif