/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* COPYING NOTES
*
* ServerSocket.cpp -- Implementation of the ServerSocket class
*
* Copyright (C) 2002, Rob Tougher <rtougher@yahoo.com>
* as heavily derived from Issue 74 of Linux Gazette, January 2002
* Copyright (C) 2002 Roberto A. Foglietta <robang@libero.it>
* Copyright (C) 2002 GEA-Automotive <fogliettar@gea-automotive.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* REVISION NOTES:
* released 21-10-2002 by Roberto A. Foglietta
*/
#include "ServerSocket.h"
#include "SocketException.h"
ServerSocket::ServerSocket (int port)
{
if (!Socket::create ()) {
throw SocketException ("Could not create server socket.");
}
if (!Socket::bind (port)) {
throw SocketException ("Could not bind to port.");
}
if (!Socket::listen ()) {
throw SocketException ("Could not listen to socket.");
}
//Socket::set_non_blocking (TRUE);
}
ServerSocket::~ServerSocket ()
{
}
const ServerSocket &
ServerSocket::operator << (const std::string & s) const
{
if (!Socket::send (s)) {
throw SocketException ("Could not write to socket.");
}
return *this;
}
const ServerSocket &
ServerSocket::operator >> (std::string & s) const
{
if (!Socket::recv (s)) {
throw SocketException ("Could not read from socket.");
}
return *this;
}
void
ServerSocket::accept (ServerSocket & sock)
{
if (!Socket::accept (sock)) {
throw SocketException ("Could not accept socket.");
}
//Socket::set_non_blocking (TRUE);
}