Lupin III - The Living Magician - Return of Pycal

Hybrid CD-ROM, Inspector Zenigata - Pursuit of Lupin III

Soluzione dell'Hybrid CD-rom di Pycal.

Per passare al secondo livello dopo aver trovato i due biglietti.
I teach the minimum method for your progressing to a level 2nd.

First, you talk for the guard who wore sunglasses of a wine cave.
He directs to talk for the guard outside a villa.

Next, it talks for the guard outside a villa.
He tells you that the millionaire of a crystal room is calling.

Before returning to a villa, as for you, it is good to talk for the sommelier who is present in the yard.
A sommelier says, "The guard (sunglasses) is waiting for you in the lobby."

At a crystal room, a millionaire says "what was necessary was just to have requested defense from the police."

Then, if you are going to come out of the room, you will be again called for a millionaire.
A millionaire says to you, "My daughters have said that she wants to talk with you."

If it returns to the first floor, daughters are waiting for you.
If you talk, a daughter will give the cards of joker.

Next, you go to a lobby.
And if you talk for the guard of sunglasses, a guard will give the letter of a preliminary announcement.

And if you are going to come out of a lobby, it will be called again and a guard will teach you "Proof remains in the wine cave."

After getting one piece of map in a wine cave, you go to meet the guard outside a villa.

A guard asks you, "Where do you want to go?" And it becomes a character input screen.

If you input "JIyatuKUNOOMISE", it will become the screen from which Yes or No is chosen.
If you choose Yes, it will be able to progress to the following level.

Don't give up. Please challenge once again!!"

Finally, I give advice very good for you. Input "510935"
in the state of the first title screen. Then, you can play
the level to which you want to go.

Do your best!!

Before of talking with Guard B

["a", 352.5001, "D:\data\S1VR\", 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1,
1, 2, 0, 0, 1, 1, 1, 0, 1, 2, 0, 1, 1, 1]


["a", 352.5001, "D:\data\S1VR\", 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1,
1, 2, 0, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 1]

Dal 2 al 3:

A level 2 can obtain an important hint from conversation.
Therefore, when you cannot understand Japanese displayed,
it is very difficult for you to clear this level.

Therefore, I teach you the shortest method for clearing
this stage.

First, you are in front of the magic store of a jack.
Let's turn to the right and carry out the woman and the
talk of having had the green dress on.
She says "the magic of yours and a pierrot was
interesting", and "where that pierrot have gone" to you.

Next, you talk to the fat middle-aged woman who is in the
end of a passage 2 times. (A couple's other side.)
She makes you the talk of "the monkey which got injured
and about the fireworks craftsman."

And you return the way to which it came.
And you bend on the left and go into a narrow way.

And you have to talk to a fireworks craftsman standing on
most this side 4 times.
He teaches you that the master of a magic store is in a

You progress to the end of a way, after hearing the talk
from him.

If you come for the end, you will turn to the right first.

And you ask the master of the bar which had a white bag in
both hands the talk.
He teaches you that those who are sleeping behind are
masters of a magic store.

You turn round and talk to the man who drank alcohol and
is sleeping.
He is somniloquy and says the name "TEiMUTEiMU" of his

After hearing the name of a monkey, you progress a
straight passage.
And the stairs of the end are gone up, and it bends on the
left, and goes to a place with the track of circus.
If you turn to the right, you can find a monkey behind a
wood box.

You click a monkey, it will become a Japanese input
Input the name of a monkey, a monkey will appear.
And a monkey points at the bottom of a track.
An entrance can be found if you click the bottom of a

You click an entrance, it can enter into a track.
You could find the puzzle on a desk.

If a puzzle is solved, the letter from GOEMON can be got.
After getting a letter, you come out from a track.
And you talk to the old policeman who is standing in front
of stairs, you can pass to 3rd level.

Do your best!!

Before a puzzle.
["b", 22.5001, "D:\data\S2VR\", 2, 2, 2, 2, 1, 2,
2, 2, 2, 2, 2, 3, 1, 2, 1, 0, 1, 1, 4, 1, 1, 1, 0, 0, 2,
1, 1, 0]

After a puzzle.
["b", 22.5001, "D:\data\S2VR\", 2, 2, 2, 2, 1, 2,
2, 2, 2, 2, 2, 3, 2, 2, 1, 0, 1, 1, 4, 1, 1, 1, 0, 0, 2,
1, 0, 1]

Next, if you speak to the old policeman who is under
stairs, you can progress to the following level.

Level 3rd

Let's capture a level 3 this time.
Seven items are required in order for you to clear this

level3 Old mansion start
["c", 0.0001, "D:\data\S3VR\", 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

1.Please find "the memorandum of a mystery" from the
flower vase on the right-hand side of a start point.

2.Please find "a key pick" from on the table of the 4th
drawing room of the second floor.
It is the very small thing which exists beside wine.

3."The bunch of a key "is taken out from the key box
behind the front of the first floor.

4.It goes into the 3rd room of the second floor, and "
a small finder" is found from on a chair.
And the personal computer on a table is clicked and a code
is read.
The code is "a bicycle runs by magic."

5.Please find "a new key" on the balcony of the 5th room.

6.Let's find "the memorandum which spread" from under the
chair of the 6th room.

7.Let's infer the number of blue and red from "the
memorandum of a mystery", and "the memorandum which
spread." Is this mystery cleared in you?

8.Enter from the door beside the first floor front, and
find the safe of the wall of the end.

9.The dial of the blue of a safe is clicked and it unites
with "1."
Next, a red dial is clicked and it unites with "9."

10.Click the handle of a safe and take out a map from

11.It goes to the place of the bicycle of the yard and a
front key is clicked.
Next, a back key is clicked and a dial is united with

It is clear if a bicycle is finally clicked.
Let's try!

Old mansion Bicycle
["c", 322.5001, "D:\data\S3VR\", 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 1, 9, 1, 0, 1, 1, 1, 1, 1, 1, 1]

Level 4th

["d", 37.5001, "G:\data\S4VR\", 1, 0, 0, 1, 0, 0]

Nella stanza del computer
["d", 255.0001, "G:\data\S4VR\", 2, 0, 1, 1, 1, 1]

Il quarto livello e' diviso in due parti:
 - la prima arriva fino alla stanza del computer dove bisogna inserire la password: "RA-O-TI-yu-U" (Chinese wine, come Paikal)
 - come al solito la password non sono riuscito ad inserirla (probabilmente un'incompatibilità con la versione italiana del windows), quindi mi sono fatto dare il codice segreto per passare a qualunque livello (che viene mostrato dopo la conclusione del giochino).

La password (codice sgreto) è 510935 (+ Enter) e la si inserisce con la tastiera appena dopo la sigla iniziale del gioco, quando chiede se vuoi iniziarne uno nuovo o caricarne uno vecchio.

L'ultimo schema è quello denominato "urgent escape mode" che inizia dalla stanza del computer, qui devi solamente tirare in avanti la leva che viene segnalata da un videoclip, poi esci dalla stanza e ti dirigi immediatamente al sommergibile, dentro premi tre volte il tasto di accensione e poi tiri in avanti la leva sotto il tasto,
dopodiche' il gioco finisce.


Thanks to Onihey for this solution

All rights on personages are reserved to legitimate owners:
Lupin III - Ikiteita Majutsushi - Return of Pycal © 2002 Monkey Punch/TMS-Kyokuichi · VAP

index / indice

If you have some comment or suggestion write me:
Ryu <>
Created 28th January 2003
Last Modification 12th March 2003