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There are web sites that are already much skilled on the arguments dealed in Metaverse. Here it follows a list of the best web sites that we advise, to everyone interested to the argument, to visit as soon as they can.

  • Ken Perlin's homepage

    (LD) Who said that a director of department of the University is a boring man lacking contacts with the own students and locked up in its own room protecting his chair (I'm seeing many hands raises, comprised mine...). Then, you have reason, except in this case. I would pay, and (who knows?) maybe sooner or later I will do it, in order to follow one of its course of "Advanced Topics in Multimedia". In order only to make an idea to you, is the inventor of an algorithm for noise generation, algorithm that currently we use for the generation of the profiles of mountains and clouds. However, you cannot understand what I am saying until that you will not visit its web site. It's like a wonders book , try to believe.
    An extract from his web site, just to understand of who we are speaking:

    lightcycles.jpg (5078 byte) From its web site, try:
    main(k){float i,j,r,x,y=-16;while(puts(""),y++<15)for(x =0;x++<84;putchar(" .:-;!/>)|&IH%*#"[k&15]))for(i=k=r=0; j=r*r-i*i-2+x/25,i=2*r*i+y/10,j*j+i*i<11&&k++<111;r=j);}
  • The Galileo Project : We would not be here if it were not for the ideas shared from the members of the Galileo Project. Fans of the mythical video game pertaining to the prehistory of the personal computers, Elite - Frontier, written from mythical David Braben and from not less than Ian Bell, the Galileo Web Site propose himself to the entire world like the inheriting of the spirit of Elite. And no one can say that they are not organized, visit the site in order to believe us. Currently they do not share many resources, but the software that previously published has been much precious to us in order to begin the Metaverse project.
    It seems, moreover, that the project is still open to the adhesion of new adepts ... if you are interested, there is bread for the teeth of all of you.
    A great thanks to one of their members, Iestyn, that written much code that has become the base of our project, when our planets still looks like an hycoesaeder...
    Some word from their site in order to understand who is the people about we are talking...
    galilei.jpg (5931 byte) "Galileo Galilei was, in his time, a heretic. He dreamed up seemingly outlandish ideas that flew in the face of convention and on the surface appeared preposterous. He was condemned by the authorities of the time, but was eventually vindicated. "

    "In 1996, the Galileo Project was tentatively born at the University of Cambridge, England. It's aim was simple: write a game which combines the ingredients which made Elite so successful with up-to-date technology and further innovation. Although it would be recognisable to those who had played Elite, it would offer much much more, taking full advantage of recent advances in both communications and personal computers - specifically, it would offer an international multiplayer environment using the medium of the Internet. "

  • Virtual Terrain Project : Source of great inspiration, at least as far as the techniques of visualization and design of an application for the exploration of a virtual landscape. You will recognize some landscape in their web site (ahem...). Some word extracted from their web site:
    Clouds.gif (14098 byte) vtp.gif (3385 byte)

    "The goal of VTP is to foster the creation of tools for easily constructing any part of the real world in interactive, 3D digital form.

    This goal will require a synergetic convergence of the fields of CAD, GIS, visual simulation, surveying and remote sensing.  VTP gathers information and tracks progress in areas such as procedural scene construction, feature extraction, and rendering algorithms.  VTP writes and supports a set of software tools (VTP Toolbox) and an interactive runtime environment (VTP Enviro).  The tools and their source code are freely shared to help accelerate the adoption and development of the necessary technologies."

  • The Good-looking Textured Light-Sourced Bouncy Fun Smart and Stretchy Page (phew!): Who written in this web site knows its work (and anyone can't say that he don't say it). It's a great source of routines for writing graphical stuffs of every kind. I cannot deny that you will find here something from this site, but for a 3D graphical programmer, a tribute visit is an obligation. Some words from their site in order to understand the treated arguments:

    flyshot.jpg (16102 byte)

    "This Web Site is a collection of original and unique articles written by me. The articles cover a range of computer programming related topics, from graphics to physical modeling.

    I have concentrated my efforts on writing about those things not covered in most other similar sites. So you will find less about maths, and more about writing impressive programs which look good, not just to other computer programmers, but to philistines and technophobes too."

  • Generating Random Fractal Terrain : A very interesting page written by Paul Martz. This page talks a lot about the automatic generation of interesting worlds. These pages includes a complete illustration on the methods for the realization of a not-flat surface. It is recommendable a visit at least . It comprises the bibliographical references and link to a class realized for the Microsoft System Journal. Some words and images drawn from its page, hosted from nothing less than

    mountains.jpg (9995 byte) "Ten years ago, I stumbled across the 1986 SIGGRAPH Proceedings and was awestruck by one paper in particular, entitled The Definition and Rendering of Terrain Maps by Gavin S. P. Miller 1 . It described a handful of algorithms for generating fractal terrain, and the authors also introduce a new method which they considered to be an improvement.

    Initially I was impressed that these algorithms (even the algorithms considered "flawed" by the authors) could create such incredible landscape images! Then, upon reading the paper, I was floored by the simplicity of these algorithms.

    I've been a fractal terrain addict ever since."

This page has been updated on 01/05/02.

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