 3DCARP 1.3 (release 3) by Julian Motture. Copyright 2006 Julian Motture
 
 Changes since last release: 
 Now based on Temple Lake at Bury Hill Fisheries in Dorking Surrey.
 Many more named and individual fish.
 3D rods, reels and landing net.
 Underwater lighting effects creating realistic shadows.
 Much better graphics.
 More advanced fish intelligence code.
 


 Instructions / guide book.

 Contents
 1. Introduction.
 2. Instructions.
 3. How to catch carp – hints and tips.
 4. Installing the game, system requirements and other technical stuff.
 5. Credits.


 1.	Introduction

 Playing the game is very simple. Once you have selected your tackle and bait you may start 
 fishing. There are nine specially built swims – fishing is only allowed in these areas, however
 you are free to walk around the lake and  bait up wherever you wish.

 The fish in this game are actual 3D objects which use artificial intelligence to hunt down food
 whilst avoiding being caught. Each fish uses a complicated series of logical decisions to decide 
 whether or not to feed. As a fish feeds its confidence increases and is more likely to take a 
 hook bait. If a fish is spooked (say by you casting a heavy weight nearby) it will not feed 
 until it has settled down, it will also ‘pass on’ spookiness to other Carp – making them harder
 to catch. Fish are attracted to bait but are also wary of fishing tackle. Like all Carp they can
 be difficult to catch as they are very good at ‘ejecting’ rigs – especially the bigger, wiser
 fish. You will find that certain methods (say freelining with a small hook) will get you many
 bites but you will probably miss most of them. On the other hand a heavy bolt rig and a big hook
 will induce less takes but is much more likely to hook a fish. If you select a soft rod and fine
 line with small hooks you may have trouble controlling the fish – especially near snags, but 
 heavy tackle will bring less takes. Try to balance your tackle – if you try fishing with a heavy
 rod and strong line but choose a small hook you will apply too much pressure to that hook and it
 will come out. You will need to carefully choose the correct combination of rod & reel, 
 mainline, size of weight (or float etc), hooklength and hook and of course groundbait and 
 hookbait.
 When hooked not all fish will behave the same – some will head for snags, others will thrash 
 around on the surface, sometimes they will jump and sometimes they will stay deep.




 2. Instructions.
 
 Open the 3DCARP folder and run the file 3DCARP.exe - or if you have a slow computer run 3DCARP(mini).exe.

 Choose your swim, tackle, bait etc...
 Once the game has loaded you will see an overhead view of Temple lake. You can move the map by 
 using the ‘Move’ button on the left of the screen. Click on an arrow to scroll in that direction
 or click the ‘X’ in the center of the button to center the map. Click on one of the 4 zoom 
 buttons to zoom in / out. You can also move the map by using the arrow keys on your keyboard.
 Move the mouse pointer around the map – the depth / height at that point is displayed next to
 the mouse pointer (in meters).
 Click one of the ‘Method’ icons to select that method (swimfeeder, float etc). 
 Click one of the ‘Bait’ icons to select that bait. 
 Click one of the ‘Groundbait’ icons to select that ground bait.
 Note : in the game you may catapult both ground bait and hook baits.
 Click one of the ‘Rod / Reel’ icons to select that rod / reel combination.
 Select different line, hooks etc as follows...
 A diagram of your rig is displayed at the bottom of the screen. The currently selected main line
 is shown under the word ‘Mainline’ (e.g. 10lb) – click on this number to choose a different line
 strength. Do the same for you ledger weight, float size, hooklength, hook etc. 
 You will see nine numbers on the map, these are the swims you may fish from. Click near one of 
 these numbers to select that swim (displayed below the ‘Guided tour’ button).
 Once you are happy with your choices click ‘Go fishing’ to go fishing!

 Go fishing...
 You will find yourself standing in whatever swim you selected in the previous screen. 
 You do not have to fish in this swim - you are free to wander around the lake and fish any swim
 you wish. Use the mouse to look around, click the right mouse button to walk forwards and the 
 left button to walk backwards. 
 As you walk you can use your catapult by pressing ‘G’ for groundbait or‘H’ for hookbaits. Press
 the left mouse button to fire the catapult.
 Press ‘B’ to use your polarising binoculars to help spot fish – press ‘B’ again to return to 
 normal view. When standing near a swim you will see the words ‘Press F to start fishing here’. 
 Press ‘F’ and you will set up your tackle in that swim. Press the left mouse button to cast your
 rods. Once your rods are out you may not leave the swim. When you get a take press ‘1’ to strike
 rod 1 or ‘2’ to strike rod 2 (you can do this at any time to recast either rod). You can press ‘X’
 to pack up and return to the tackle selection screen.
 Once you have hooked a fish you will need to play it carefully. Click and hold the left mouse 
 button to increase the clutch setting, or the right button to decrease it. Move the mouse 
 towards you to lift the rod up or move it away to lower the rod. Move the mouse left or right to
 move the rod sideways. The line is automatically retrieved whenever it is slack enough - you do
 not have to reel in. The total power applied to the fish is a combination of your clutch setting
 and the rod position. So if a fish heads toward a snag tighten the clutch and hold the rod high 
 – if you also pull to the side you may get even more power – the applied power is shown on the 
 gauge at the top right of the screen. 
 Once you have turned the fish lower the rod (and loosen the clutch if you wish) to reduce the 
 power and lessen the chance of pulling the hook out. When the fish comes within about 20 yards 
 you may get your landing net ready – simply move towards the margins (by using the arrow keys on 
 your keyboard) and the net will automatically lower. You cannot use the net if you stand too 
 near your other rod or if you are not near to the water. Guide the fish into the net and it is 
 yours! Follow the on screen instructions to take a photo of the fish (you can press ‘P’ at any 
 time to look at your photos).
 See 'Hints and tips' later in this manual for more info.




 3.  How to catch carp – hints and tips.
 
 Remember - to catch a carp it must be feeding. Ju's lake has plenty of natural food especially around
 the islands so it is possible to cast toward a feeding fish (using light tackle so as not to spook it)
 and get a take without using any groundbait or free offerings. However there are also areas with little
 food where the carp like to visit when they are not feeding. Use plenty of bait to get them feeding
 in these areas - remember - bait has a limited life in the water - fishmeal groundbait will only last
 a short time but hemp will last a lot longer (but is not as immediately effective).
 The most important thing is not to spook the fish - try to draw them you your hookbaits rather than
 casting right on top of them. Use your cluch and rod angle to alter the power you apply to the hook - 
 don't use more than you need to keep the fish under control.




 4. Installing the game, system requirements and other technical stuff.

 Installing the game : There is no need to install - simply keep the game wherever you wish.
 System requirements : Windows XP, a 3D Graphics card and DirectX9.
 Other technical stuff. The program is written in C++ and was developed using 
 MS Visual C++.net 




 6. Credits.
 
 Thanks to my long suffering wife 'Natasha' for her endless patience whilst I worked on this project.

 Thanks to the following friends for helping with beta testing...
 Stef Curtis.
 David Thompson ( Barbel fisherman extraordinare ).
 Gary 'T' Torres.

And thanks to David DeVere at Bury Hill fisheries.




 And lastly I sincerely hope you like my game! Julian Motture.

 Watch out for 3DCARP 2 - coming soon! 
 Featuring - many more loacations (including rivers), varying weather conditions, better graphics, 
 greatly improved fish intelligence, smoother animation, tournament mode, 'shoot-em-up' mode and much much more...
 (including an editer allowing you to fish in lakes you design yourself)
