I continue making artists, some wars break out out of Greece (luckily!), for example Gandhi declares on Catherine. Who said he's a pacifist? I try not to anger anyone too much, as I'm falling horribly behind in technology now, and I don't think I'd be able to fend off an invasion right now. Cathy asks for help, it's impossible for me to declare right now, so I have to turn her down. She goes down to pleased... "Great Prophet" born somewhere. Lots of great persons in this game! Washington declares on Mao. I get an Engineer in Corinth 300 more GPP for the next great person! Washington completes Apollo when there are 79 turns left. I burn my first artist, in Athens. In fact, I'll have so many artists by the end that even my best culture city will use one or two.
Athens becomes Legendary in 1993 AD. Franz Kafka is born in Athens in 1995, and the next turn he joins the efforts of other nine great artists to spread the (now) Legendary culture of Sparta and Thermopylae. Victory!
Here, my empire at the end, the stat screen, and the top 5 of course!
It's amazing how dead last I was an about every category. I got the top three however (quite obvious, given the victory)!
This is the map of the replay, at the end. Circled in red are the second, third and fourth Russian cities, opposed to the red dot, which is Moscow. You can see that in the empire's overview, too. Why did Cathy have to settle so far away???
This, as my first Extreme Adventure, has probably been on the easier side of such category, because I haven't lost it . I'm also reading the reports of other people, stating that this was easier than they expected. It's true, the AI cannot research effectively when they are stuck without trading, and despite my poor play, I had the feeling I could over-research all of those mad builders, if I changed my economy from full artist to full scientist specialists. I was able to keep up in tech with my representation artists for almost all of the game, running 0 science. Why did this happen? Maybe Sirian designed this scenario to see how a bunch of strong builders could manage their research without exchanging knowledge with each other; surely this game would have been much, much harder with tech trading. I was intimidated by Sirian's introduction, and I decided not to go the military route, but I had no problems facing all the builders alone, although at the beginning I was rather behind in tech. Some great persons really helped me, such as the two scientists which I used for academies, the two merchants that granted me 3000g, allowing me to sustain deficit research for a big part of the game, and the engineer who built the Taj Mahal. Overall, I generated a great amount of GPs, 21. Two thirds of them were artists, and the last one needed 3300 GPP to be born! Producing all of these great persons cost 29,800 points, which is huge if you consider that I had three (late) wonders in the entire game! I think it was the best thing I achieved in the game. Competing for the victory is not a problem, as I went for survival in the first place, and achieved a very late victory. It was quite late when I realized I was in the middle of a bunch of builders, and even more to understand that they were too weak even for a 5CC (my sixth city was a non-factor). So the decision to go for culture was late, and the management surely not optimal too . However, that's a win, and a game I enjoyed very much. Thanks Sirian & Griselda!
Overall result | Cultural win |
End year | 1997 AD |
See you for Epic 8!
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