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Possible skills of DwarvenWorld characters

A common problem for players trying to improve on the customisation of their characters is finding a suitable list of possible skills; languages are, of course, part of these. Here we present a list of others. They can be used as proficiencies in systems such as AD&D 2nd edition, as characterizing skills in systems such as Role Master or D&D 3rd edition, or to build the character from scrap if you are using WotC's Ars Magica or something similarly nonsensical.
Masters should be careful not to let all classes access all possible skills as some actually define them; to help them do that, we are dividing the main skills (those are likely to be used often during the game) in cathegories; each cathegory presumably requires a special training or schooling, and character classes can be built simply by assigning these.
There is then a list of skills any character should be able to develop as an amateur.
Some of the skills offered will necessarily seem obscure (e.g., one could wonder why DwarvenWorld sorcerers are usually able to sculpt) or incomplete (e.g., most of you would wonder what the Hell is Double Counterpoint); this is because they will be explained in separate sections (those on magic, arts and warfare) that haven't been put on line yet; we apologise for the inconvenience, which shall be fixed quite soon.

  • Arcane abilities
  • Stygian (or Old Nebrian, the language)
  • Mathematics
  • Interferential magic (the level of this ability should be lower than that of Mathematics)
  • Sculpture
  • Hunters' abilities
  • Tracking
  • Mimicry
  • Moving silently
  • Setting snares
  • Using some weapons:
    • Hunting bow
    • Knife
    • Club
  • Skinning
  • Animal Empathy (and Lore)
  • Warriors' abilities
  • Using all weapons, and in particular those that are used only in war:
    • Longbow
    • Crossbow
    • Swords (long, short, 2-handed, bastard)
    • Spears
    • Polearms
    • Mace
    • Axes
    • Morning star
    • Flail
    • Warhammer
  • Using the shield
  • Fighting in the darkness
  • Roguish abilities
  • Using some weapons, especially when easy to conceal:
    • Dagger or knife
    • Hand crossbow
    • Club
  • Begging
  • Climbing
  • Moving silently
  • Hiding in shadows
  • Picking locks
  • Cutting purses (pockets are not known in the DwarvenWorld)
  • Detecting traps and secrets passages
  • Concocting poisons
  • Common abilities are just too many to list them all at once; the most common include
  • Using a quarterstaff (a common peasant's sport; non-warriors hardly ever learn how to use it well, however)
  • Brawling (same as above)
  • Riding
  • Swimming
  • Etiquette
  • Fishing
  • Cooking
  • Sailing
  • Rope mastery