|Create>Particles>From sphere and insert the follow parameters:|
With th Cloud selected Get>Shaders>Explosion and Modify>Shader to open the shader ppg. Now we're going to change the iD numbers of Sparks,Smoke & Fire. Insert the follow Particle Type ID numbers:
Sparks 1-Smoke 0- Fire 2.
In this way Smoke have the same iD number of particle cloud and it's the only one present in the simulation.
|Go to frames 80/90 to start the simulation and now check Freeze Cloud to stop particles.|
|In the Explosion Shader General tab increase the Ray Steps to 40/50 and copy the follow parameters:|
Pay attention that some parameters are influenced by light. Click Here to see a little example.