Duck Celestia homepage

by Paul Timpanaro       paulduck@libero.it

 

Celestia is a 3D free real-time visual space simulation created by Chris Laurel.

More than the usual 2D sky charts, even more the usual 2D real-time software, so forget the usual photos for planets and objects displaying. Celestia accurate engine renders textures over 3D models (just think about a 65536x65536 map for Earth!!!)

In Celestia, the entire universe can be rendered in real-time 3D, with real time light sources and virtually at any resolution. 3D means that you can GO everywhere and see anything from your favorite point of view. 3D means you can orbit around objects, or travel between them. You can also run over time, or watch objects move in accelerated mode. You can make snapshots or movies of what you see. Celestia is not a frozen universe, contributors are ever working on new addons to extend the Celestia features.

 

M11, the Wild Duck Cluster in Scutum

Celestia is available for Windows and Linux. Just visit the homepage at http://www.shatters.net/celestia/

Celestia 1.3.1 comes with a light installation of 10 MB. The latest pre-release version (currently 1.3.2pre8), with new features is available in the official forum: http://www.shatters.net/forum/

There are many addons available in the net. Good start points are:
Selden Ball website and Joe Bolte's Celestia database

My installation is, actually, 330 MB. I've an old 32MB nVidia graphic card, that limits the texture resolution. With a newest card you should download bigger textures than mine. I'm not able to mirror all that stuff in my homepage... so to mirror it you have to look around and download what you need.

  Saturn, and Sirius seen through the Cassini gap

Celestia general features (far to be complete, sorry):
- Very user friendly.
- It's free!!!!!
- Script support to build guided tours through the universe.
- Capture images and movies.
- Solar system browser: to navigate through all the objects in the solar system.
- Star browser: to navigate through well known stars.
- Time control: accelerated time, reverse time, set date functions.
- Full screen and windowed mode.
- Multiview, to split screen in different visualizations (good for object comparison).
- Bookmarks support.
- Extended mouse controls.
- Click enter to reach "every" object in Celestia.
- Follow, Orbit or Track objects.
- Spaceflight simulation. Set speed between 0 and light years per second. Joystick support.
- Labels: render separate labels for asteroids, comets, constellations, galaxies, locations, moons, planets, spacecrafts and stars.
- Rendering options: toggle rendering for atmospheres, clouds, comet tails, constellation boundaries, constellation diagrams, coordinate grid, eclipse shadows, galaxies, markers, night side planet lights and orbits.
- Render stars how fuzzy points, simple dots or scaled discs.
- Customizable magnitude limit for stars.
- Three level of detail for textures (low resolution, medium and high).
- Every object has its own list of features: stars, galaxies, constellation boundaries and diagrams, planetes, moons, locations (like cities or mountains), asteroids, comets, spacecrafts, nebulas.
 

My installation list of features:

a) Celestia stars are loaded from a catalogue called stars.dat. Pascal Hartmann version is 2 millions stars big (30MB zipped). See the differences here
It is integrated with some minor catalogues: one for nearests stellar companions, one for the nearests faint stars, one for pulsars.
b) My solar system is now complete. I have good textures and 3D models for every planet (with clouds and eventually rings) and moon, and for some asteroids (many of them use a default asteroid texture and shape). My solar system catalogue lists all new discovered moons, thousands of asteroids, hundreds of comets, all the newest trans-nettunian objects, like Sedna and Quaoar, the latest candidates as our tenth planet. Also have a full list of locations for earth and planets, with craters, cities, mountains, etc.
c) Hi-res star textures, for blue, white, yellow, red stars, brown dwarfs, and models for black holes and pulsars.
d) Huge catalogues for galaxies, nebulas, open clusters, globular clusters (complete Messier, completing NGC, also there are many IC, UGC, IRAS, etc objects). My sky is now full of them
e) All the known extrasolar planet systems
f) The martian mons and Stonehenge models.
g) Lots of beautiful spacecrafts. Look for the Voyager 2.
A complete workaround of this stuff can be find in the download page

My contribute (all in downloads page)

-My catalogs, mainly based on Selden Ball ones
-My original works, here thumbnailed.

M45 (Pleiads). This is not one model. It's a quaduple one. NGC 6992 (Veil nebula)
   
NGC 7000 (North America nebula) It comes in two versions. This version is brighter

WIP

- complete the NGC catalog.Status report: catalog completed up to NGC 70.
- create real globular clusters instead of the default model in Celestia, as done by third parts with M4.
- create good textures for nebulas.
- find good hires textures for Saturn and Uranus

MY SHOTS OF VENUS TRANSIT ON SUN DISC

A nice, sunny 8th of June for me!!!! Here are my shots taken with a Digital camera on the image projected by a little 60mm telescope, 25mm eyepiece (36x).
Double click on thumbnails for a larger image.

08:39 UT (10:39 local time) The dark shadow of the bright Venus. Visual estimation: 1/31.63 of sun -> ~44000km diameter (Calculated: ~42560km). The image is projected on a very white high quality 80g/mm2 A4 paper
The previous image compared with a Celestia snapshot at the same time. I'm sure I entered the correct time and place. I think that the difference is due to projection deformation (not perfecty at 90 degrees) and differences between atmosphere rendering and (lack) of atmosphere projection.
11:14 UT (13:14 local time) Venus going away. We will never see it, as poor mortals, and also the next generation, our sons. Just let them our photos... and Celestia software. Goodbye Venus!!!!
This image is projected on a cream wooden surface

Credits

A big thank to Chris Laurel (the "genius at work" that coded this gold piece of software) and all the Celestia team and contributors. A special mention for Selden Ball and Grant Hutchison for their "hidden" but not so hidden contribute. A big thanks also for all the texture creators and 3D modelers.

A special thank to Salvatore Moi, who a month ago sent me the link for this software. Grazie Tore!

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