Guide of SOCIAL INTERACTION DESIGN
Design Principles for Online Communities: Kollock
Academic paper by sociologist Peter Kollock, drawing upon community design
principles by Axelrod (1984), Ostrom (1990), Godwin (1994).
Design Principles for Online Communities [1] Peter Kollock University of California, Los Angeles SOCIAL COMPUTING The key challenges the Internet community will face in the future are not simply technological, but also sociological: the challenges of social interaction and social organization
While many people have begun to talk about "social computing, " as it is used now it is a thin term that applies more to user interface design than to actual social interaction between two or more people
Common responses to the challenge of designing systems that support robust social interaction include pretending this issue is not important, or that there is nothing one can do about it, or that it is simply a user interface issue
WorldsAway certainly has its problems and limitations, but the lesson of its success in creating a lively, elaborated social system is that there are design elements that can have an important effect on encouraging (though not guaranteeing) successful online communities
In the next section I draw from research in the social sciences as well as the practical experience of long-time participants in online groups to discuss various design principles for online communities
Jodi Forlizzi: Interaction Design
SCS HCII Assistant Professor's resume, portfolio, personal, contacts and academics.
jodi forlizzi interaction design theory Product Ecology Exploring social interaction through technology products
Co-Experience A theoretical model to help designers understand experience
Design Research Exploring the role of interaction design research within HCI
Peripheral Displays What design variables communicate information on the periphery? personal Martial Arts A lifelong interest
Information Arts and Technologies
Offers Master of Science in Interaction Design and Information Architecture.
Includes course information, faculty, and directory.
Interaction Design and Information Architecture Program Description: These days there's always a new code on the street: strange abbreviations like B2B, B2C, P2P, ERP, CRM, TEL..
People who can deliver those resources go by many titles--Interaction Designer, User Experience Manager, Information Architect, Multimedia Developer, Webmaster..
not to mention more exotic options like Ontology Analyst, Design Prophet, or Maverick-In-Chief
They started their careers as teachers, educational administrators, librarians, social workers, graphic designers; but lately their jobs demand more and more engagement with digital resources, taking their careers in promising new directions
in Interaction Design and Information Architecture, you&’ll find yourself in high demand for creative and rewarding positions here in Maryland or elsewhere
What you will learn: In the core sequence you'll study Information Architecture; Interaction and Interface Design; Research Methods for Interaction Design; Programming Principles for Information Architects; Sequential Visualization and Analysis; Humans, Computers, and Cognition; and Information Culture
comunitàzione, comunità delle Scienze della Comunicazione
Comunità dei comunicatori che interagiscono. Il suo spirito è la condivisione
delle esperienze e del sapere.
Iscriviti alla newsletter .it Social Network della Comunicazione, del marketing e della editoria .org Interaction Design Network Italiano Partner di Comunitàzione segnaletica.sinp.net analisi dei processi comunicativi il giornalista I testi del momento di Redazione di Comunitàzione di Massimo Giuliano di Luca Oliverio di Ilaria Di Russo di Luca Oliverio di redazione di comunitàzione di Massimiliano Melis di Luca Oliverio di Andrea Signori Fai di comunitàzione la tua visita anche i nostri progetti: | I testi rimangono proprietà intellettuale e artistica dei rispettivi autori, tutelati dalle norme sul copyright © tutti i diritti di comunitàzione.it sono riservati © Luca Oliverio - - febbraio 2002
info: SOCIAL INTERACTION DESIGN

Photo by www.cityofsound.com
An overview of Distributed Collaborative Work
Outlines the nature of Distributed Collaborative Working and look at some of the
factors behind its emergence.
This paper builds on the major concepts, theories, and debates in the areas of computer support for cooperative work (CSCW) and workflow management systems (WFMS) to advance research in the area of design, implementation, and testing of systems to support asynchronous, distributed collaborative work
The strong consistency algorithms which designers have typically borrowed from the distributed systems community are often unsuited to the particular needs of CSCW
Drawing on material from architecture and urban design, as well research findings, this paper highlights the critical distinction between 'space' and 'place.' While designers use spatial models to support interaction, it shows how it is actually a notion of 'place' which frames interactive behaviour
This leads us to re-evaluate spatial systems, and discuss how 'place', rather than 'space', can support CSCW design
While many people have begun to talk about 'social computing, ' as it is used now it is a thin term that applies more to user interface design than to actual social interaction between two or more people
Morten Fjeld: Human-Computer Interaction (HCI)
BUILD-IT is a graspable interface for virtual environments based on real bricks.
We also discuss the outcome of our design activity and suggests ways to advance the issues presented before
Going from two-dimensional brick-based input to three-dimensional navigation presents design issues
Four tools were developed to explore design solutions, testing the alternative methods in each view
ACTIVITY THEORY APPLIED TO THE DESIGN OF GROUPWARE []: Activity theory is based on the concept of tools mediating between subjects and objects
This paper shows how our understanding of activity theory has shaped our design philosophy for groupware and how we have applied it
Our design philosophy and practice is exemplified by a description of the BUILD-IT system
Finally, our design practice is summarized in a set of design guidelines
Based on these guidelines, we reflect on our own design practice and the usefulness of activity theory for design
In & (eds.)A Special Issue of :Activity Theory and the Practice of Design, Volume 11 (1-2), pp
InfoDesign: Understanding by Design - News
Digest of knowledge on interaction design and information architecture, including
the web and new media.
News Archives InfoDesign newsletter Your email address: Subscribe Unsubscribe Categories (33) (7) (3) (36) (3) (7) (30) (80) (171) (43) (439) (615) (57) (64) (14) (81) (207) (178) (18) (52) (34) (21) (15) (92) (24) (39) (123) (19) (141) (413) (251) (37) (102) (7) (42) Blogroll Powered by Syndication News flashes For suggestions, contact Peter J
In the later book, he got the story right, though I think hes a little too bullish on the maps originality as a work of information design.' - () PJB @ | Classification: | From: 'In 2001, design and politics hit the news big time when it was revealed that Florida's badly designed butterfly ballot could have cost Al Gore the U.S
It is perhaps the most widely quoted example of the political impact of design
Yet pose the question, 'Is design political?' to the design industry and you'll get back a big, resounding, 'no'.' (Jennie Winhall - ) PJB @ | Classification: | From: 'On the last weekend of September 2006 there will be a conference/retreat on information architecture in Sydney.' () PJB @ | Classification: | From: 'The 2006 Euro IA Summit will take place in Berlin during the last weekend of September (30 September - 1 October)
we make money not art
Posts of the odd and strange.
A team of from ECAL (beware of the dwarfing web page: ) collaborated with researcher (also for his on robots) and interaction designer to build a where AIBO could engage in various new learning activities
[image taken from the Monalisa brochure.] Were you aiming at making a new musical instrument? Is Monalisa designed as a musical instrument that users can play with fluency? K: When we made Monalisa, we thought about its aspect as a tool, perhaps like a musical instrument or a paint brush -- not just as an art installation or a machine to make people think
Along this line, is Monalisa designed for personal, immersive experiences rather than multi-user, social experiences? K: It doesn't really matter if it's used by a single person or multiple people, but we think it's important that visitors intervene in Monalisa's conversion process in the physical space, and don't just passively view it
Benefits

Photo by courses.interaction-ivrea.it
Usability First: Groupware: Design Issues Elaboration of the primary issues in designing collaborative systems, including
issues of group size and structure, floor control, privacy, and groupware
... Resources Applications Design Issues Site Tools Groupware: Design Issues As with all user interface design, the method used for designing a groupware system is more significant than specific design suggestions
This introduction thus begins with the groupware design process
The remaining sections address some of the most common issues that face groupware designers
A design is also best informed by conducting user studies on system prototypes
When designing groupware, it is often best to begin with field studies
One key challenge is to appear non-threatening and objective to the users in order to obtain accurate information and to insure that they will accept any design that results
To solve this problem, some groups can apply social pressure to enforce groupware use (as in having the boss insist that it's used), but otherwise it's a problem for the groupware designer who must find a way to make sure the application is perceived as useful for individuals even outside the context of full group adoption
For this reason, technologically-mediated communication may actually be an obstruction to getting work done efficiently and may lead people to not use a groupware system or use it incorrectly, especially when the designer has not completely anticipated the range of communication possibilities
Usability First: Accessibility
Includes background information on Accessibility and lists computer related
accessibility aids according to types of disability.
Designing for diversity not only increases the number of people able to access your software or website but also increases their level of involvement with it
Barrier-free design is beneficial for all users
Designing for universal access is not only good social practice, but in general, it is good business practice
Who is affected by accessibility? 1 in 5 people in the United States has some kind of disability and an estimated 30 million people are impacted by inaccessible computer and software design
And beyond that, the very young and the very old can also benefit from more accessible design
With this in mind, accessibility in website design should really be thought of as part of universal design
But, as statistics demonstrate, not as many people with disabilities are able to take advantage of these possibilities, in large part because their needs have not been addressed by the web design community
Many of the issues raised by advocates of accessibility are addressed by the 'universal design' approach
Universal design calls for developing products that accommodate the broadest range of users regardless of age or ability
Bilge Mutlu, Carnegie Mellon University
Interactive / Robotic Systems Designer. Portfolio also features links to research
projects and personal online content.
Designing Social Products I study how people respond to, make sense of, and interact with humanoid robots, in particular Honda's ASIMO
My work in this area aims to create an understanding of people's interaction with humanoid robots as an input to the design of human-robot social interaction
This project explores the use of simple abstract attributes and motion in the design of social interfaces
We explore how robotic technology, designed in forms as familiar as home appliances might be used to assist elders and those who provide care
My current research focuses on the design, development, and evaluation of socially interactive systems as an interdisciplinary, integrated process
Within this process, I combine my background in design with knowledge in social psychology as well as computer science in order to understand aspects of human-computer social interaction, define design guidelines using this understanding, design and implement the necessary algorithms, and evaluate these implementations in order to create knowledge for future designs
Social Aspects of Information Technology
A research project at the Meaning and Computation Lab, University of California,
San Diego. Explores the hypothesis that information artifacts embody definite ...
Social Aspects of Information Technology Contents Computer systems are designed, built and used by people; they are components in larger socio-technical networks that include human beings; they are used for entertainment, finance, defense, transportation, shopping, dating, spamming, studying, etc
Hence social and cognitive issues should be addressed in designing, building, evaluating and maintaining computer-based systems
Basic material on user interface design can be found in the rather extensive class notes for the course, along with motivation and some basics of algebraic semiotics, including the systematic measures for the quality of representations that it provides
An informal introduction to some basics of algebraic semiotics; for some formal details, see, and for additional information, see, a user interface design course using semiotics
These and other topics are explained in the basic paper, An Introduction to Algebraic Semiotics, with Applications to User Interface Design
Communication Training for Aircrews: A Review of Theoretical and Pragmatic Aspects of Training Program Design , with Charlotte Linde and Linda Devenish, NASA Contractor Report 177459, NASA Contract NAS2-12379, July 1987, Structural Semantics Final Technical Report to NASA, Ames Research Center (Moffett Field, California)
SOCIAL INTERACTION DESIGN ?
Walkable Communities
A non-profit consulting firm which provides advice on how communities can become
more pedestrian-friendly. Includes extensive recommended reading list and ...
Walking remains the cheapest form of transport for all people, and the construction of a walkable community provides the most affordable transportation system any community can plan, design, construct and maintain
Walkable Communities also provides a small inventory of publications to assist in further educating people interested in the related issues of community planning and zoning, traffic calming, street and intersection design, specific bicycle and pedestrian facility design, ADA requirements and public involvement processes
Group for User Interface Research
User interface research on pen, tangible, speech, and multimodal interfaces.
United States.
We developed an airflow hazard visualization system for helicopter pilots by following user-centered design principles
This paper presents a user-centered design process for Active Capture systems
The display technique is designed to help participants identify positions, arguments, and evidence, and make clarifications and corrections
Design Expo Paper This paper describes the design process and general design principles related to two new pieces of technology: PRISM (a digital video lecture system with support for peer interaction and concept testing) and LOTIS (a digital library indexing system that uses intelligent agents to extract keywords, suggest learning goals, and dynamically package learning objects)
More Featured Papers : | DENIM is a system that helps web site designers in the early stages of design
DENIM supports sketching input, allows design at different refinement levels, and unifies the levels through zooming
Teen Growth, the teen resource for advice, health information ...
Team of world renown pediatricians, educators, Internet professionals and teenagers
committed to improving the lives of the teens.
MOCHI
Local chapter of the ACM Special Interest Group, Michigan and Ohio, United States.
Announcements: Notes from Tom Brinck's talk 'Obsession: Finding the sympathetic heart of design ' is available on the new !!! Participate and be a part of the community even if you didn't manage to make it to the event
The scope of our chapter is broadly defined to include assessment, design, evaluation and implementation of computing technology to facilitate work, education, entertainment and social interaction
The point is to be 'user centered' in all design and development, and to promote scientific advancement to inform design principles
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Human-Computer Interaction Institute - Carnegie Mellon University
Study how people design, implement and use interactive computer systems, and how
computers affect individuals, organizations and society. United States.
To create effective, usable, enjoyable experiences with technology through interdisciplinary research in engineering, design, computer science, and the behavioral and social sciences, and to understand the impact of technology on individuals, groups, and organizations
The first author was Ryan Baker (HCII alumni); the author list also included HCII members Albert Corbett, Ken Koedinger, Ido Roll, and Angela Wagner, School of Design member Shelley Evenson, and Machine Learning Department member Joseph Beck
Socially Intelligent Agents
Meetings, publications and resources.
A particular focus was on the role of the "human in the loop" as observer, designer, or user of social agents, for instance as a programmer of agent products, experimenter in robotics, and social interaction partner in software games and service robotics
However, we started to discuss the complexity of social agents and appropriate design criteria in different applications
Different from meetings in Multi-Agent-Systems (MAS) or Distributed Artificial Intelligence (DAI), this symposium discussed the design and evaluation of socially intelligent agents with the "human in the loop", i.e
discussions onautonomy versus control in human-machine interface design
unconstrained scenarios, heterogeneous scenarios) and challenge scenarios that can help to further develop the field and systematically explore design spaces and spaces derived from application areas with particular requirements
Designing Sociable Robots, by Cynthia Breazeal, MIT Press, 2002 Strategies for Collective Minimalist Mobile Robots, by Chris Melhuish, Professional Engineering Publishing, 2001
Designing Interactive Systems (DIS2002 ), 25-28.June 2002, The British Museum, London, UK
Fine Game Design - David Ethan Kennerly
Professional and academic articles, presentation, and interviews game design
philosophy, MMORPG design, and game education.
CHAPTER XX A DESIGN FOR A GROUP MEMORY SYSTEM USING ONTOLOGIES
José Vasconselos and others. Anm academic paper proposing a system for representing,
recording, using, retrieving and managing knowledge.
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