Slope Combat!


Ma cosa si intende per Slope Combat?
Ci sono vari modi di intendere il Combat in aeromodellismo RC.
E' presto detto: il combat è una specie di combattimento tra aerei radiocomandati.
Per alcuni si tratta di aerei a motore, che hanno un nastro attaccato alla coda. La lunghezza del nastro è variabile, ma mi pare sia dell'ordine della decina di metri. Vince chi risce a tagliare con la propria elica il nastro dell'avversario.
Per noi patiti degli aerei EPP, la parola COMBAT significa una sola cosa: cercare di abbattere l'avversario mettendolo in vite piatta. Significa dargli la caccia e scontrarsi con lui colpendolo sulla coda, frontalmente o dove più vi ispira. In altre parole scontro fisico tra aerei !!!

Ho fatto il vero Combat una sola volta, e la ricordo come una cosa memorabile. Perchè il mio vero problema è trovare qualcuno con un modello in EPP!!! L'unica volta che lo ho fatto, ho combattuto contro uno Zagi. Che dovrebbe essere enormemente più maneggevole del TG-3, ma continuava a scappare. Fintantochè l'ho preso alle spalle. Prima ho preso l'aereo con un colpo d'ala, poi ho preso un calcione dal pilota che, ripresosi dallo spavento e dalla vite, ha atterrato il suo Zagi ed ha pensato bene di vendicarsi! :-)))

Ecco di seguito le regole per il Combat.

Un ringraziamento, ancora una volta, a Giops per la traduzione!

 

Regolamento A.M.A. USA Combat

Nota: Questo e' il regolamento universalmente usato nelle competizioni Combat sponsorizzate dall'A.M.A. negli Stati Uniti d'America.

Traduzione by Giops.

1. Obiettivo: Ricreare l'eccitazione per i combattimenti aerei durante una piacevole, sicura ed esilarante competizione

2. Modelli ammessi e loro caratteristiche

3. Regolamento di gara

4. Svolgimento della gara.

4. Punteggio

Adattamento all'italiana:

Dato che non abbiamo un sufficiente numero di aerei in Italia, faremo degli adattamenti al regolamento.

In particolare saremo molto elastici nei confronti di PESI & MISURE:

 

 

Se preferite, eccovi il regolamento in inglese!

Combat Rule Structure:
1. Objective. To recreate the excitement of aerial combat in enjoyable, safe competition that will be interesting for spectators and challenging for the contestant

2. General. All AMA and FCC regulations covering the R/C flier, his plane and equipment shall apply to this event, except as noted herein. There shall be no limitation on the number of controls. The contestant shall be allowed only one (1) model per round, but may switch to an alternate model of his choice for any following rounds. The builder-of-the-model rule does not
apply for this event. All models flown must be safety inspected by the Contest Director or a CD appointed representative prior to competition.

2.1 Consideration of safety for spectators, contest personnel, and contestants is of the utmost importance for this event. Any conduct by a contestant deemed by the CD to be hazardous will be cause for immediate disqualification of the contestant from the event at the discretion of the CD.

2.2 Consumption of alcoholic beverages will not be allowed on site during a contest. Any pilot or official who consumes alcoholic beverages during the official hours of a contest shall be removed from the competition.

3. Model Aircraft Requirements.

3.1 The model must be an all foam combat slope glider.

3.2 The maximum allowable wing span shall be 49 inches.

3.3 Wings shall have a plastic foam leading edge at least 1 1/2 inches wide, measured chordwise, at any point on the wing. The wing leading edges may becovered with film covering material, vinyl tape, fiber reinforced vinyl tape
or any combination of the three. Wood, metal, solid plastic, carbon fiber,
kevlar or any resin impregnated fiber material on or in the wing leading
edges will not be permitted.

3.4 Wing spars of any non-metallic material are permitted, provided they do
not violate the provisions of item 3.3 above (more than 1 1/2 inches away
from leading edge at any point along the span). Maximum total cross
sectional area for spars shall not exceed 3/4 sq.in. Moveable control
surfaces at the wing trailing edge (ailerons) will not be considered a part
of the total spar cross section.

3.5 The fuselage may have longerons provided their total cross-sectional
area does not exceed 1/2 sq.in. area. The fuselage may be covered with film
covering material, vinyl tape, fiber reinforced vinyl tape or any
combination of the three. Wood, metal, solid plastic, carbon fiber, kevlar
or any resin impregnated fiber covering material on the fuselage will not be
permitted.

3.6 A maximum flying weight of 3 pounds shall be in effect.

3.7 No plane shall posses any form of thrust power. Engines, electric
motors, compressed gas or chemical propellants are prohibited.

4. Contest Rules

4.1 Contest Site.

4.1.1 The combat box shall consist of the maximum usable length of the slope
and it's lift band with the pilots and judges located in the normal pilot's
area for the particular site. Spectators must be at least 30 feet behind the
edge of the slope . Any pilot whose aircraft crosses the spectator line will
receive no score in, and be disqualified from, that round.

4.1.2 The CD shall determine if lift is adequate for competition and may
interrupt competition at the conclusion of any round until lift improves and
he or she determines that competition may commence.

4.2 Contest Structure.

4.2.1 Individual. A group of three (3) to ten (10) aircraft will be flown
against each other in two (2) non-elimination rounds. After each pilot has
had the opportunity to compete in two (2) rounds, the scores will be
totaled, with the six (6) highest scoring contestants, still capable of
competing, advancing to the final round. The top three scores of the final
round are the winner and runner-ups of the contest.

In the case of a point tie in the final round, the total of the first two
(2) rounds will be used to determine the winner of the tie. If this also
results in a tie, the tied pilots will duel to the last flying in a round of
unlimited length to determine the winner (fly-off).

4.2.2 Team. In team competition, a team, consisting of four (4) pilots and
one (1) team manager, will be separated into two (2) pairs of two (2)
pilots. Both of the pairs will compete separately with similar (2) pilot
pairs from the other teams. The total points from all four (4) pilots during
both rounds will be combined to determine the top three (3) scoring teams.
The two (2) highest scoring pilots from each of the top three (3) teams will
compete in the final round. The team with the highest total score throughout
the competition is the winner.

4.3 Launching. Aircraft must be launched by hand. dollies, wheels, or
catapults are prohibited. Every contestant is allowed the use of one (1)
helper to assist in launching his model.

4.4 Round Duration. Each round shall consist of ten (10) minutes after the
first aircraft is airborne. If a contestant crashes at any time during the
round, an unlimited number of relaunches are allowed within the ten (10)
minutes, provided the aircraft is down in an area which allows it's safe
retrieval. No repairs may be made until after the conclusion of the round.

4.5 Change of Aircraft. During a round, no change of aircraft is allowed for
any reason. In between rounds, the contestant may freely choose from any
aircraft available to him.

4.6 Interround Safety Inspection. The CD may, at his or her discretion,
reinspect any aircraft that he or she suspects may have been made unsafe for
flight during an earlier round. If the CD pronounces that aircraft as unsafe
, it will not be used for later rounds. The pilot of the aircraft removed
may make field repairs and resubmit the aircraft to the CD for inspection.
The CD is obligated to inspect an aircraft resubmitted for safety inspection
as soon as the aircraft is presented to him or her. If it passes inspection,
the airplane is immediately available for use. The judgment of the CD on
safety matters cannot be protested.

5. Contest Officials.

5.1 Judges. There will be one (1) judge for each aircraft flown. Fellow
pilots may act as judges, and will be rotated each round so that any one
judge will not judge the same individual more than once. Additionally, there
shall be a CD for each event. Each aircraft's judge will register points
gained by the aircraft being judged, according to Section 6. The judge will
report the score to the scoring personnel at the end of the round.
Determinations of judges shall be considered final and may not be protested.
The individual judge scoring any plane confirmed as having crossed the
spectator line by themselves or any other judge is to inform the pilot of
his disqualification for that round and have him land immediately, and the
pilot will score zero (0) for the round, regardless of accrued score to that
point.

5.2 Contest Director. The CD or his or her representative will check each
aircraft for conformance to size & safety requirements, use the start signal
when the first aircraft is airborne, and use the end signal at the end of
ten (10) minutes flight time. The CD or his or her appointed scoring
personnel shall also tally scores from the judges for each individual (or
group) in the competition.

6. Scoring

6.1 Points are scored by causing the opponent's plane to strike the ground
and cease flight after a mid-air collision (a kill). No matter who initiates
the engagement, the plane that remains flying after such an event shall gain
one point.

6.2 Mid-air collisions that do not result in an aircraft striking the ground
and ceasing to continue flight (a kill), will net no score for either pilot.

6.3 Kills shall be verified in one of two ways by the victorious pilot of an
engagement:

a.) The victorious pilot must be able to execute a single, 360 degree roll
and return to normal flight.

b.) The victorious pilot must be able to execute a single 360 degree loop
and return to normal flight.

EXAMPLE:

If two aircraft engage, and both crash, without either of the above
verification maneuvers being executed, no score will be gained by either
pilot.

6.4 The post-kill verification maneuver must be performed prior to
continuing on to the next engagement or being killed by an opposing pilot.

Southern Combat Sites:
For Laguna Niguel info, contact Dave Sanders at (714) 248-2773. For map to
LNSSG club field, see John Roe's web page.

For Inland Slope Rebels info, contact Brian Laird at (909) 924-8409 or see
their web page.

For TPG's Poway slope site info, contact Ron Schark at (619) 454-4900 or see
their web page.

 


 

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