Slope Combat!
Ma cosa si intende
per Slope Combat?
Ci sono vari modi di
intendere il Combat in aeromodellismo RC.
E' presto detto: il
combat è una specie di combattimento tra aerei radiocomandati.
Per alcuni si tratta
di aerei a motore, che hanno un nastro attaccato alla coda. La
lunghezza del nastro è variabile, ma mi pare sia dell'ordine
della decina di metri. Vince chi risce a tagliare con la propria
elica il nastro dell'avversario.
Per noi patiti degli
aerei EPP, la parola COMBAT significa una sola cosa: cercare di
abbattere l'avversario mettendolo in vite piatta. Significa
dargli la caccia e scontrarsi con lui colpendolo sulla coda,
frontalmente o dove più vi ispira. In altre parole scontro
fisico tra aerei !!!
Ho fatto il vero Combat una sola volta, e la ricordo come una cosa memorabile. Perchè il mio vero problema è trovare qualcuno con un modello in EPP!!! L'unica volta che lo ho fatto, ho combattuto contro uno Zagi. Che dovrebbe essere enormemente più maneggevole del TG-3, ma continuava a scappare. Fintantochè l'ho preso alle spalle. Prima ho preso l'aereo con un colpo d'ala, poi ho preso un calcione dal pilota che, ripresosi dallo spavento e dalla vite, ha atterrato il suo Zagi ed ha pensato bene di vendicarsi! :-)))
Ecco di seguito le regole per il Combat.
Un ringraziamento, ancora una volta, a Giops per la traduzione!
Regolamento A.M.A. USA Combat
Nota: Questo e' il regolamento universalmente usato nelle competizioni Combat sponsorizzate dall'A.M.A. negli Stati Uniti d'America.
Traduzione by Giops.
1. Obiettivo: Ricreare l'eccitazione per i combattimenti aerei durante una piacevole, sicura ed esilarante competizione
2. Modelli ammessi e loro caratteristiche
3. Regolamento di gara
4. Svolgimento della gara.
4. Punteggio
Adattamento all'italiana:
Dato che non abbiamo un sufficiente numero di aerei in Italia, faremo degli adattamenti al regolamento.
In particolare saremo molto elastici nei confronti di PESI & MISURE:
Se preferite, eccovi il regolamento in inglese!
Combat Rule Structure:
1. Objective. To recreate the excitement of aerial combat in
enjoyable, safe competition that will be interesting for
spectators and challenging for the contestant
2. General. All AMA and FCC regulations covering the R/C flier,
his plane and equipment shall apply to this event, except as
noted herein. There shall be no limitation on the number of
controls. The contestant shall be allowed only one (1) model per
round, but may switch to an alternate model of his choice for any
following rounds. The builder-of-the-model rule does not
apply for this event. All models flown must be safety inspected
by the Contest Director or a CD appointed representative prior to
competition.
2.1 Consideration of safety for spectators, contest personnel, and contestants is of the utmost importance for this event. Any conduct by a contestant deemed by the CD to be hazardous will be cause for immediate disqualification of the contestant from the event at the discretion of the CD.
2.2 Consumption of alcoholic beverages will not be allowed on site during a contest. Any pilot or official who consumes alcoholic beverages during the official hours of a contest shall be removed from the competition.
3. Model Aircraft Requirements.
3.1 The model must be an all foam combat slope glider.
3.2 The maximum allowable wing span shall be 49 inches.
3.3 Wings shall have a plastic foam leading edge at least 1 1/2
inches wide, measured chordwise, at any point on the wing. The
wing leading edges may becovered with film covering material,
vinyl tape, fiber reinforced vinyl tape
or any combination of the three. Wood, metal, solid plastic,
carbon fiber,
kevlar or any resin impregnated fiber material on or in the wing
leading
edges will not be permitted.
3.4 Wing spars of any non-metallic material are permitted,
provided they do
not violate the provisions of item 3.3 above (more than 1 1/2
inches away
from leading edge at any point along the span). Maximum total
cross
sectional area for spars shall not exceed 3/4 sq.in. Moveable
control
surfaces at the wing trailing edge (ailerons) will not be
considered a part
of the total spar cross section.
3.5 The fuselage may have longerons provided their total cross-sectional
area does not exceed 1/2 sq.in. area. The fuselage may be covered
with film
covering material, vinyl tape, fiber reinforced vinyl tape or any
combination of the three. Wood, metal, solid plastic, carbon
fiber, kevlar
or any resin impregnated fiber covering material on the fuselage
will not be
permitted.
3.6 A maximum flying weight of 3 pounds shall be in effect.
3.7 No plane shall posses any form of thrust power. Engines,
electric
motors, compressed gas or chemical propellants are prohibited.
4. Contest Rules
4.1 Contest Site.
4.1.1 The combat box shall consist of the maximum usable length
of the slope
and it's lift band with the pilots and judges located in the
normal pilot's
area for the particular site. Spectators must be at least 30 feet
behind the
edge of the slope . Any pilot whose aircraft crosses the
spectator line will
receive no score in, and be disqualified from, that round.
4.1.2 The CD shall determine if lift is adequate for competition
and may
interrupt competition at the conclusion of any round until lift
improves and
he or she determines that competition may commence.
4.2 Contest Structure.
4.2.1 Individual. A group of three (3) to ten (10) aircraft will
be flown
against each other in two (2) non-elimination rounds. After each
pilot has
had the opportunity to compete in two (2) rounds, the scores will
be
totaled, with the six (6) highest scoring contestants, still
capable of
competing, advancing to the final round. The top three scores of
the final
round are the winner and runner-ups of the contest.
In the case of a point tie in the final round, the total of the
first two
(2) rounds will be used to determine the winner of the tie. If
this also
results in a tie, the tied pilots will duel to the last flying in
a round of
unlimited length to determine the winner (fly-off).
4.2.2 Team. In team competition, a team, consisting of four (4)
pilots and
one (1) team manager, will be separated into two (2) pairs of two
(2)
pilots. Both of the pairs will compete separately with similar (2)
pilot
pairs from the other teams. The total points from all four (4)
pilots during
both rounds will be combined to determine the top three (3)
scoring teams.
The two (2) highest scoring pilots from each of the top three (3)
teams will
compete in the final round. The team with the highest total score
throughout
the competition is the winner.
4.3 Launching. Aircraft must be launched by hand. dollies, wheels,
or
catapults are prohibited. Every contestant is allowed the use of
one (1)
helper to assist in launching his model.
4.4 Round Duration. Each round shall consist of ten (10) minutes
after the
first aircraft is airborne. If a contestant crashes at any time
during the
round, an unlimited number of relaunches are allowed within the
ten (10)
minutes, provided the aircraft is down in an area which allows it's
safe
retrieval. No repairs may be made until after the conclusion of
the round.
4.5 Change of Aircraft. During a round, no change of aircraft is
allowed for
any reason. In between rounds, the contestant may freely choose
from any
aircraft available to him.
4.6 Interround Safety Inspection. The CD may, at his or her
discretion,
reinspect any aircraft that he or she suspects may have been made
unsafe for
flight during an earlier round. If the CD pronounces that
aircraft as unsafe
, it will not be used for later rounds. The pilot of the aircraft
removed
may make field repairs and resubmit the aircraft to the CD for
inspection.
The CD is obligated to inspect an aircraft resubmitted for safety
inspection
as soon as the aircraft is presented to him or her. If it passes
inspection,
the airplane is immediately available for use. The judgment of
the CD on
safety matters cannot be protested.
5. Contest Officials.
5.1 Judges. There will be one (1) judge for each aircraft flown.
Fellow
pilots may act as judges, and will be rotated each round so that
any one
judge will not judge the same individual more than once.
Additionally, there
shall be a CD for each event. Each aircraft's judge will register
points
gained by the aircraft being judged, according to Section 6. The
judge will
report the score to the scoring personnel at the end of the round.
Determinations of judges shall be considered final and may not be
protested.
The individual judge scoring any plane confirmed as having
crossed the
spectator line by themselves or any other judge is to inform the
pilot of
his disqualification for that round and have him land immediately,
and the
pilot will score zero (0) for the round, regardless of accrued
score to that
point.
5.2 Contest Director. The CD or his or her representative will
check each
aircraft for conformance to size & safety requirements, use
the start signal
when the first aircraft is airborne, and use the end signal at
the end of
ten (10) minutes flight time. The CD or his or her appointed
scoring
personnel shall also tally scores from the judges for each
individual (or
group) in the competition.
6. Scoring
6.1 Points are scored by causing the opponent's plane to strike
the ground
and cease flight after a mid-air collision (a kill). No matter
who initiates
the engagement, the plane that remains flying after such an event
shall gain
one point.
6.2 Mid-air collisions that do not result in an aircraft striking
the ground
and ceasing to continue flight (a kill), will net no score for
either pilot.
6.3 Kills shall be verified in one of two ways by the victorious
pilot of an
engagement:
a.) The victorious pilot must be able to execute a single, 360
degree roll
and return to normal flight.
b.) The victorious pilot must be able to execute a single 360
degree loop
and return to normal flight.
EXAMPLE:
If two aircraft engage, and both crash, without either of the
above
verification maneuvers being executed, no score will be gained by
either
pilot.
6.4 The post-kill verification maneuver must be performed prior
to
continuing on to the next engagement or being killed by an
opposing pilot.
Southern Combat Sites:
For Laguna Niguel info, contact Dave Sanders at (714) 248-2773.
For map to
LNSSG club field, see John Roe's web page.
For Inland Slope Rebels info, contact Brian Laird at (909) 924-8409
or see
their web page.
For TPG's Poway slope site info, contact Ron Schark at (619) 454-4900
or see
their web page.
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