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DIGITAL RESEARCH

About of DIGITAL RESEARCH









RLG and Preservation: Long-term Retention of Digital Research Materials

  • . Questions? RLG and Preservation Long-term Retention of Digital Research Materials As a March 2002 describes, libraries, archives, and museums require a range of new standards, policies, practices, and infrastructure to capture, preserve, and make a growing portion of their collections usable in digital form.



    Threshold Digital Research Labs
  • . » » Who We Are Threshold Digital Research Labs is a groundbreaking digital visual effects studio.
  • . In addition to OnDemand computing, Threshold Digital Research Labs and are developing the most comprehensive Digital Asset Management System specifically designed for visual effects and animation.



    The State of Wisconsin Collection
  • . Images, text, or other content downloaded from the collection may be freely used for non-profit educational and research purposes, or any other use falling within the purview of .



    D-Lib Magazine
  • . Calendar of activities associated with digital libraries research and technologies.
  • . D-Lib Magazine is produced by the Corporation For National Research Initiatives (CNRI) .
  • . Copyright © 2006 Corporation for National Research Initiatives D-Lib is registered in the U.S.

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    D-Lib, Digital Library Research
  •   From here, you can follow pointers to some of the major cooperative projects, funding and coordinating agencies, and associated activities in digital library research.
  • . Many of the research centers maintain lists of projects and project descriptions as well as small collections of technical papers, typically authored by staff.
  • . For collections of technical papers and a selection of individual items, see: Coordinating and funding bodies A joint project of the Association of Research Libraries, CAUSE, and EDUCOM to promote information resources in networked environments.
  • . European Commission A consortium of leading research establishments in Europe that encourages collaborative work among researchers and with industry.
  • . R & D member agencies: DARPA, NSF, DOE, NASA, NIH, NSA, NIST, VA, ED, NOAA, EPA, AHCPR Supports learning in the humanities within funding for various research and education activities, including preservation.
  • . A consortium of 26 of the nation's largest research libraries and archives that have agreed to cooperate on defining what must be done to assemble digitized materials for broad public access and to United States heritage and cultures.


    Welcome to DiGRA — Digital Games Research Association (DiGRA)
  • Small Text Normal Text Large Text Search Sections Personal tools You are not logged in You are here: Home About DiGRA DiGRA is the association for academics and professionals who research digital games and associated phenomena.
  • . ( and are still available.) This is the website for Digital Games Research Association (DiGRA).
  • . This newly designed website / publishing environment / research archive is continuously under development, and the final form it will take depends on the direction you, as a member of the games research community want to take it into.
  • . Current and new DiGRA members: please feel free to, make a homepage telling about your background, research interests and link to your research projects and publications.
  • . More : for more instruction on this system, take a look at Andy McKay's ! (A free, large PDF file download.) The new is also now open for access, and contains a thick volume of research papers from the first DiGRA conference, Level Up, Utrecht 2003, and all the CGDC 2002 conference proceedings' papers.


    Digital World Research Centre - Home
  • Friday, June 16, 2006 | Digital World Research Centre The Digital World Research Centre (DWRC) aims to develop and apply a process of people-centred innovation in digital technology for the consumer market, based on the interplay of user, design, business and technology research.
  • . Background DWRC was established in 1998 as a multi-disciplinary research centre in the School of Human Sciences at the University of Surrey.
  • . We believe that successful innovation requires a four pronged approach: User research: what user need or desire will be met? Design research: is this an attractive, workable solution? Business research: is it economically viable? Technology research: how can it be achieved using novel technologies? To do this, we bring together a range of disciplines both from within the Centre and from the wider University.
  • . Three Consumer Research Themes DWRC is focussing on three overlapping areas of consumer research.


    DMCA
  • . Lutzker (8/19/99) Preservation - University of Texas (DRAFT) (12/14/98) (11/18/98) Additional Resources Electronic Frontier Foundation, DMCA from 5/21/99 Satellite Teleconference on DMCA Quick Links © Association of Research Libraries 21 Dupont Circle, Suite 800, Washington, D.C.
  • . For further information, contact Publications Program Officer, Association of Research Libraries.

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