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Imperial Guard

01-05-06

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The Imperial Guard is the primary fighting force of the Imperium. They can be represented by the vast armies of crusades to small planetary garrisons called Planetary Defence Forces. Their power is their huge numbers. While they don’t utilise thick armour or high-tech weaponry like that of the Space Marines or Tau, they can still bring down almost any foe with their weight of fire. They also make use of a wide variety of light and heavy vehicles, ranging from the ubiquitous Chimera personnel transport to the mighty Leman Russ Battle Tank. These vehicles supplement the ranks of infantry by providing heavy fire support to take down those enemies that the guardsmen would have difficulty dealing with, such as Greater Daemons and Avatars.

There is such a wide variety of Imperial Guardsmen that standardisation is not always possible. It is a feat of genius that the Administratum managed to standardise the weapon all guardsman use. The handy Lasgun, or flashlight as it is sometimes known, may be weak, but due to the overwhelming number of them in use, it can become a deadly foe.

A single Imperial Guardsman is far weaker in both physical and mental strength than a Space Marine. They cannot survive in some of the more hostile locations that a Space Marine can but when given the correct incentive, be it money, faith or fear, none can stand in the way of a large group of determined guardsmen. Where the Space Marines are the scalpel of the Imperium, quickly and precisely eliminating threats, the Imperial Guard is the hammer and anvil, crushing their foes with brute force.

The Imperial Guard, although noted for their poor performance in close combat, make up for this by employing specialist troops such as Storm Troopers. These hardened members of the Schola Progenium are better armed and armoured than the average guardsman and are used for scouting and attacking objectives as they are more likely to be able to hold off an enemy counter-attack.

Also they may take close combat specialists such as Ogryns (huge ogre-like creatures). These mutants are close-combat monsters, and can chew their way through the enemy far more easily than any guardsmen could. They can also shrug off a lot more damage before falling. Some armies have developed traditions such as ambushes and traps, such as the Catachan Jungle Fighters. This gives them an advantage over other armies. Doctrines can help specialise your army, but also makes the list very flexible.

 

Origins of the Imperial Guard

The organisation of the Imperial Guard can trace their origins back to the days of the Great Crusade, several millennia ago. It was originally known as the Imperial Army and is thought to have fought side by side with the Space Marine legions. It is likely that it became known as the Imperial Guard before, or during, the Horus Heresy. Unfortunately little survives from this period to tell us how the army was originally organised.

The Great Crusade

When the Emperor left Terra in his silver ships and set course for the nearest human worlds, it is said that he would often try to win over the support of the humans of the planet and bring them into the Imperium to fight for him. This would be the first instance of an Imperial Guard of sorts. At first they were used as defence forces, similar to the Planetary Defence Forces used now. They would be given the blessing of the Emperor and would defend their home worlds against rebellion and corruption.

Later, it is clearly seen that there are humans fighting alongside the Luna Wolves legion, wearing ancient mesh armour and using unidentified rifles. Eventually, these loyalists began to be moved off world and were used to garrison other worlds which had just been conquered and at the end of the conquests, they would have been at the forefront of the action.

The size and design of an Imperial Guard army is speculated to be related to the size of the available transport craft, typically three thousand men. During the crusade, the army and navy were linked with the army commanders having overall control, the fleet at his command. Men were linked to a single ship and the arrival of a ship would invariably bring fresh men to a fighting zone. This idea, though brutal, meant that remnants of forces were not created when a ship was destroyed in the warp or in combat. This was useful for keeping regiments together, as they could not be merged with those of another world as they would have no common language, let alone knowing any of the subtle social nuances. This is still in use today, the idea of keeping regiments together featuring strongly in Imperial doctrine.

Inevitably however, forces are whittled down and merged with others. This was only done in the direst of circumstances. Also, specialist forces such as Ogryns and Ratling Snipers have always been broken down and put in different armies. It is very rare for entire armies to be made of these units. These two ideas are still debated as to their usefulness to this day.

The Horus Heresy

The first Commissars emerged to make sure regiments merged together properly, but by M31, their roles expanded to encompass the quality and morale of the armies. During the Horus Heresy, the first objective for traitor armies was to kill their Commissars while loyalist armies had to endure brutal treatment from their Commissars.

Sometimes, it has been seen that Imperial forces were put under the control of a Space Marine army. At other times they were both under the command of the planetary governor. It was soon seen that putting Imperial Guard armies under the control of the Space Marine legions was a mistake, as many millions of guardsmen fell under the sway of Chaos. Also, those loyal men could not keep up with the demands of their Space Marine leaders.

In the aftermath of the Horus Heresy, major changes occurred. They were definitely known as the Imperial Guard by then and the link between Army and Navy was severed. Never again would the army be able to move themselves from planet to planet without the permission of the Navy. Centrally trained Commissars from the Schola Progenium were introduced and soon gained their reputation for high discipline and the use of terror.

After the Horus Heresy

Only during the Age of Apostasy was the Imperial Guard able to rebel again. After the Ecclesiarcy were restrained and had their power reduced the Imperial Guard generally stayed loyal; only a few exceptions exist.

Imperial Guard Structure

Army structures are all the same throughout the Imperium. The differences are the numbers of different types of troops as each commander is given a wide variety to choose from. It is common to all armies to have a regimental structure, purely to manage the vast numbers of individuals within the army. Also there are several extra units who go with the army including Commissars and Priests. They can be found in the Imperial Guard Structure.

Imperial Guard Armoury

The armoury of the Imperial Guard is vast and covers many aspects of the equipment necessary for the survival of the Imperial Guard in many differnt environments. It ranges from portable vox-casters, communications units, to medals denoting promotion and excellence in battle. They are found in the Imperial Guard Armoury. Also there is an analysis of many of the Weapons and Equipment of the Imperium and Vehicles of the Imperium.

Notable Regiments and Characters

Though there are Imperial Guard regiments raised on many thousands of worlds, some of them have gained special notoriety for their victories or methods of attack. Many of them spawn excellent men who are giants among ther fellows. These are both commanders and lowest rank troopers. They are found within the Notable Regiments and Characters.

Imperial Guard Camoflage Schemes

The galaxy is so expansive and has so many planets that inevitably there is a vast variety of different environments that the Imperial Guard have to fight in. It is therefore imperative that camoflage be appropriate for the planet and conditions, especially for tanks.

 

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Ultimo aggiornamento: 13-02-06

   

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